Move all root .py files into playscii/ package directory. Rename playscii.py to app.py, add __main__.py entry point. Convert bare imports to relative (within package) and absolute (in formats/ and games/). Data dirs stay at root.
42 lines
1.3 KiB
Python
42 lines
1.3 KiB
Python
from playscii.art_import import ArtImporter
|
|
|
|
|
|
class EndDoomImporter(ArtImporter):
|
|
format_name = "ENDOOM"
|
|
format_description = """
|
|
ENDOOM lump file format for Doom engine games.
|
|
80x25 DOS ASCII with EGA palette.
|
|
Background colors can only be EGA colors 0-8.
|
|
"""
|
|
|
|
def run_import(self, in_filename, options={}):
|
|
"""
|
|
from http://doomwiki.org/wiki/ENDOOM:
|
|
80x25 tiles, dos charset, ega palette
|
|
each tile is 2 bytes:
|
|
first byte = ASCII (code page 437) char index
|
|
second byte = color:
|
|
bits 0-3 = fg color, bits 4-6 = bg color, bit 7 = blink
|
|
"""
|
|
self.set_art_charset("dos")
|
|
self.set_art_palette("ega")
|
|
self.art.resize(80, 25)
|
|
data = open(in_filename, "rb").read(4000)
|
|
x, y = 0, 0
|
|
for i, byte in enumerate(data):
|
|
if i % 2 != 0:
|
|
continue
|
|
color_byte = data[i + 1]
|
|
bits = bin(color_byte)[2:]
|
|
bits = bits.rjust(7, "0")
|
|
bg_bits = bits[:3]
|
|
fg_bits = bits[3:]
|
|
offset = 1
|
|
fg = int(fg_bits, 2) + offset
|
|
bg = int(bg_bits, 2) + offset
|
|
self.art.set_tile_at(0, 0, x, y, byte, fg, bg)
|
|
x += 1
|
|
if x >= self.art.width:
|
|
x = 0
|
|
y += 1
|
|
return True
|