playscii/formats/in_bitmap.py

209 lines
8.1 KiB
Python

# bitmap image conversion predates the import/export system so it's a bit weird.
# conversion happens over time, so it merely kicks off the process.
import os
from PIL import Image
from art import DEFAULT_CHARSET, DEFAULT_HEIGHT, DEFAULT_PALETTE, DEFAULT_WIDTH
from art_import import ArtImporter
from image_convert import ImageConverter
from palette import PaletteFromFile
from ui_art_dialog import ImportOptionsDialog
from ui_dialog import Field, UIDialog
from ui_file_chooser_dialog import ImageFileChooserDialog
# custom chooser showing image previews, shares parent w/ "palette from image"
class ConvertImageChooserDialog(ImageFileChooserDialog):
title = "Convert image"
confirm_caption = "Choose"
def confirm_pressed(self):
filename = self.field_texts[0]
if not os.path.exists(filename) or not os.path.isfile(filename):
return
self.ui.app.last_import_dir = self.current_dir
self.dismiss()
# get dialog box class and invoke it
dialog_class = self.ui.app.importer.options_dialog_class
# tell the dialog which image we chose, store its size
w, h = Image.open(filename).size
options = {"filename": filename, "image_width": w, "image_height": h}
self.ui.open_dialog(dialog_class, options)
# custom dialog box providing convert options
class ConvertImageOptionsDialog(ImportOptionsDialog):
title = "Convert bitmap image options"
field0_label = "Color palette:"
field1_label = "Current palette (%s)"
field2_label = "From source image; # of colors:"
field3_label = " "
field5_label = "Converted art size:"
field6_label = "Best fit to current size (%s)"
field7_label = "%% of source image: (%s)"
field8_label = " "
field10_label = "Smooth (bicubic) scale source image"
radio_groups = [(1, 2), (6, 7)]
field_width = UIDialog.default_short_field_width
# to get the layout we want, we must specify 0 padding lines and
# add some blank ones :/
y_spacing = 0
fields = [
Field(label=field0_label, type=None, width=0, oneline=True),
Field(label=field1_label, type=bool, width=0, oneline=True),
Field(label=field2_label, type=bool, width=0, oneline=True),
Field(label=field3_label, type=int, width=field_width, oneline=True),
Field(label="", type=None, width=0, oneline=True),
Field(label=field5_label, type=None, width=0, oneline=True),
Field(label=field6_label, type=bool, width=0, oneline=True),
Field(label=field7_label, type=bool, width=0, oneline=True),
Field(label=field8_label, type=float, width=field_width, oneline=True),
Field(label="", type=None, width=0, oneline=True),
Field(label=field10_label, type=bool, width=0, oneline=True),
Field(label="", type=None, width=0, oneline=True),
]
invalid_color_error = "Palettes must be between 2 and 256 colors."
invalid_scale_error = "Scale must be greater than 0.0"
# redraw dynamic labels
always_redraw_labels = True
def get_initial_field_text(self, field_number):
if field_number == 1:
return UIDialog.true_field_text
elif field_number == 3:
# # of colors from source image
return "64"
elif field_number == 6:
return UIDialog.true_field_text
elif field_number == 8:
# % of source image size
return "50.0"
elif field_number == 10:
return " "
return ""
def get_field_label(self, field_index):
label = self.fields[field_index].label
# custom label replacements to show palette, possible convert sizes
if field_index == 1:
label %= (
self.ui.active_art.palette.name
if self.ui.active_art
else DEFAULT_PALETTE
)
elif field_index == 6:
# can't assume any art is open, use defaults if needed
w = self.ui.active_art.width if self.ui.active_art else DEFAULT_WIDTH
h = self.ui.active_art.height if self.ui.active_art else DEFAULT_HEIGHT
label %= "%s x %s" % (w, h)
elif field_index == 7:
# scale # might not be valid
valid, _ = self.is_input_valid()
if not valid:
return label % "???"
label %= "%s x %s" % self.get_tile_scale()
return label
def get_tile_scale(self):
"returns scale in tiles of image dimensions"
# filename won't be set just after dialog is created
if not hasattr(self, "filename"):
return 0, 0
scale = float(self.field_texts[8]) / 100
# can't assume any art is open, use defaults if needed
if self.ui.active_art:
cw = self.ui.active_art.charset.char_width
ch = self.ui.active_art.charset.char_height
else:
charset = self.ui.app.load_charset(DEFAULT_CHARSET)
cw, ch = charset.char_width, charset.char_height
width = self.image_width / cw
height = self.image_height / ch
width *= scale
height *= scale
return int(width), int(height)
def is_input_valid(self):
# colors: int between 2 and 256
try:
int(self.field_texts[3])
except:
return False, self.invalid_color_error
colors = int(self.field_texts[3])
if colors < 2 or colors > 256:
return False, self.invalid_color_error
# % scale: >0 float
try:
float(self.field_texts[8])
except:
return False, self.invalid_scale_error
if float(self.field_texts[8]) <= 0:
return False, self.invalid_scale_error
return True, None
def confirm_pressed(self):
valid, reason = self.is_input_valid()
if not valid:
return
self.dismiss()
# compile options for importer
options = {}
# create new palette from image?
if self.field_texts[1].strip():
options["palette"] = (
self.ui.active_art.palette.name
if self.ui.active_art
else DEFAULT_PALETTE
)
else:
# create new palette
palette_filename = os.path.basename(self.filename)
colors = int(self.field_texts[3])
new_pal = PaletteFromFile(
self.ui.app, self.filename, palette_filename, colors
)
# palette now loaded and saved to disk
options["palette"] = new_pal.name
# rescale art?
if self.field_texts[6].strip():
options["art_width"] = (
self.ui.active_art.width if self.ui.active_art else DEFAULT_WIDTH
)
options["art_height"] = (
self.ui.active_art.height if self.ui.active_art else DEFAULT_HEIGHT
)
else:
# art dimensions = scale% of image dimensions, in tiles
options["art_width"], options["art_height"] = self.get_tile_scale()
options["bicubic_scale"] = bool(self.field_texts[10].strip())
ImportOptionsDialog.do_import(self.ui.app, self.filename, options)
class BitmapImageImporter(ArtImporter):
format_name = "Bitmap image"
format_description = """
Bitmap image in PNG, JPEG, or BMP format.
"""
file_chooser_dialog_class = ConvertImageChooserDialog
options_dialog_class = ConvertImageOptionsDialog
completes_instantly = False
def run_import(self, in_filename, options={}):
# modify self.app.ui.active_art based on options
palette = self.app.load_palette(options["palette"])
self.art.set_palette(palette)
width, height = options["art_width"], options["art_height"]
self.art.resize(width, height) # Importer.init will adjust UI
bicubic_scale = options["bicubic_scale"]
# let ImageConverter do the actual heavy lifting
ic = ImageConverter(self.app, in_filename, self.art, bicubic_scale)
# early failures: file no longer exists, PIL fails to load and convert image
if not ic.init_success:
return False
self.app.update_window_title()
return True