8 lines
168 B
GLSL
8 lines
168 B
GLSL
in vec2 v_coord;
|
|
uniform sampler2D fbo_texture;
|
|
out vec2 f_texcoord;
|
|
|
|
void main(void) {
|
|
gl_Position = vec4(v_coord, 0.0, 1.0);
|
|
f_texcoord = (v_coord + 1.0) / 2.0;
|
|
}
|