playscii/formats/in_bitmap.py

195 lines
7.9 KiB
Python

# bitmap image conversion predates the import/export system so it's a bit weird.
# conversion happens over time, so it merely kicks off the process.
import os
from PIL import Image
from ui_file_chooser_dialog import ImageFileChooserDialog
from ui_dialog import UIDialog, Field
from ui_art_dialog import ImportOptionsDialog
from image_convert import ImageConverter
from art_import import ArtImporter
from palette import PaletteFromFile
from art import DEFAULT_CHARSET, DEFAULT_PALETTE, DEFAULT_WIDTH, DEFAULT_HEIGHT
# custom chooser showing image previews, shares parent w/ "palette from image"
class ConvertImageChooserDialog(ImageFileChooserDialog):
title = 'Convert image'
confirm_caption = 'Choose'
def confirm_pressed(self):
filename = self.field_texts[0]
if not os.path.exists(filename) or not os.path.isfile(filename):
return
self.ui.app.last_import_dir = self.current_dir
self.dismiss()
# get dialog box class and invoke it
dialog_class = self.ui.app.importer.options_dialog_class
# tell the dialog which image we chose, store its size
w, h = Image.open(filename).size
options = {
'filename': filename,
'image_width': w,
'image_height': h
}
self.ui.open_dialog(dialog_class, options)
# custom dialog box providing convert options
class ConvertImageOptionsDialog(ImportOptionsDialog):
title = 'Convert bitmap image options'
field0_label = 'Color palette:'
field1_label = 'Current palette (%s)'
field2_label = 'From source image; # of colors:'
field3_label = ' '
field5_label = 'Converted art size:'
field6_label = 'Best fit to current size (%s)'
field7_label = '%% of source image: (%s)'
field8_label = ' '
field10_label = 'Smooth (bicubic) scale source image'
radio_groups = [(1, 2), (6, 7)]
field_width = UIDialog.default_short_field_width
# to get the layout we want, we must specify 0 padding lines and
# add some blank ones :/
y_spacing = 0
fields = [
Field(label=field0_label, type=None, width=0, oneline=True),
Field(label=field1_label, type=bool, width=0, oneline=True),
Field(label=field2_label, type=bool, width=0, oneline=True),
Field(label=field3_label, type=int, width=field_width, oneline=True),
Field(label='', type=None, width=0, oneline=True),
Field(label=field5_label, type=None, width=0, oneline=True),
Field(label=field6_label, type=bool, width=0, oneline=True),
Field(label=field7_label, type=bool, width=0, oneline=True),
Field(label=field8_label, type=float, width=field_width, oneline=True),
Field(label='', type=None, width=0, oneline=True),
Field(label=field10_label, type=bool, width=0, oneline=True),
Field(label='', type=None, width=0, oneline=True)
]
invalid_color_error = 'Palettes must be between 2 and 256 colors.'
invalid_scale_error = 'Scale must be greater than 0.0'
# redraw dynamic labels
always_redraw_labels = True
def get_initial_field_text(self, field_number):
if field_number == 1:
return UIDialog.true_field_text
elif field_number == 3:
# # of colors from source image
return '64'
elif field_number == 6:
return UIDialog.true_field_text
elif field_number == 8:
# % of source image size
return '50.0'
elif field_number == 10:
return ' '
return ''
def get_field_label(self, field_index):
label = self.fields[field_index].label
# custom label replacements to show palette, possible convert sizes
if field_index == 1:
label %= self.ui.active_art.palette.name if self.ui.active_art else DEFAULT_PALETTE
elif field_index == 6:
# can't assume any art is open, use defaults if needed
w = self.ui.active_art.width if self.ui.active_art else DEFAULT_WIDTH
h = self.ui.active_art.height if self.ui.active_art else DEFAULT_HEIGHT
label %= '%s x %s' % (w, h)
elif field_index == 7:
# scale # might not be valid
valid,_ = self.is_input_valid()
if not valid:
return label % '???'
label %= '%s x %s' % self.get_tile_scale()
return label
def get_tile_scale(self):
"returns scale in tiles of image dimensions"
# filename won't be set just after dialog is created
if not hasattr(self, 'filename'):
return 0, 0
scale = float(self.field_texts[8]) / 100
# can't assume any art is open, use defaults if needed
if self.ui.active_art:
cw = self.ui.active_art.charset.char_width
ch = self.ui.active_art.charset.char_height
else:
charset = self.ui.app.load_charset(DEFAULT_CHARSET)
cw, ch = charset.char_width, charset.char_height
width = self.image_width / cw
height = self.image_height / ch
width *= scale
height *= scale
return int(width), int(height)
def is_input_valid(self):
# colors: int between 2 and 256
try: int(self.field_texts[3])
except: return False, self.invalid_color_error
colors = int(self.field_texts[3])
if colors < 2 or colors > 256:
return False, self.invalid_color_error
# % scale: >0 float
try: float(self.field_texts[8])
except: return False, self.invalid_scale_error
if float(self.field_texts[8]) <= 0:
return False, self.invalid_scale_error
return True, None
def confirm_pressed(self):
valid, reason = self.is_input_valid()
if not valid: return
self.dismiss()
# compile options for importer
options = {}
# create new palette from image?
if self.field_texts[1].strip():
options['palette'] = self.ui.active_art.palette.name if self.ui.active_art else DEFAULT_PALETTE
else:
# create new palette
palette_filename = os.path.basename(self.filename)
colors = int(self.field_texts[3])
new_pal = PaletteFromFile(self.ui.app, self.filename,
palette_filename, colors)
# palette now loaded and saved to disk
options['palette'] = new_pal.name
# rescale art?
if self.field_texts[6].strip():
options['art_width'] = self.ui.active_art.width if self.ui.active_art else DEFAULT_WIDTH
options['art_height'] = self.ui.active_art.height if self.ui.active_art else DEFAULT_HEIGHT
else:
# art dimensions = scale% of image dimensions, in tiles
options['art_width'], options['art_height'] = self.get_tile_scale()
options['bicubic_scale'] = bool(self.field_texts[10].strip())
ImportOptionsDialog.do_import(self.ui.app, self.filename, options)
class BitmapImageImporter(ArtImporter):
format_name = 'Bitmap image'
format_description = """
Bitmap image in PNG, JPEG, or BMP format.
"""
file_chooser_dialog_class = ConvertImageChooserDialog
options_dialog_class = ConvertImageOptionsDialog
completes_instantly = False
def run_import(self, in_filename, options={}):
# modify self.app.ui.active_art based on options
palette = self.app.load_palette(options['palette'])
self.art.set_palette(palette)
width, height = options['art_width'], options['art_height']
self.art.resize(width, height) # Importer.init will adjust UI
bicubic_scale = options['bicubic_scale']
# let ImageConverter do the actual heavy lifting
ic = ImageConverter(self.app, in_filename, self.art, bicubic_scale)
# early failures: file no longer exists, PIL fails to load and convert image
if not ic.init_success:
return False
self.app.update_window_title()
return True