playscii/shaders/framebuffer_v.glsl

8 lines
168 B
GLSL

in vec2 v_coord;
uniform sampler2D fbo_texture;
out vec2 f_texcoord;
void main(void) {
gl_Position = vec4(v_coord, 0.0, 1.0);
f_texcoord = (v_coord + 1.0) / 2.0;
}