playscii/formats/out_png_set.py

170 lines
6.9 KiB
Python

import os
from art_export import ArtExporter
from image_export import export_still_image
from ui_dialog import UIDialog, Field
from ui_art_dialog import ExportOptionsDialog
from renderable import LAYER_VIS_FULL, LAYER_VIS_NONE
FILE_EXTENSION = 'png'
DEFAULT_SCALE = 1
DEFAULT_CRT = False
def get_full_filename(in_filename, frame, layer_name,
use_frame, use_layer,
forbidden_chars):
"Returns properly mutated filename for given frame/layer data"
# strip out path and extension from filename as we mutate it
dirname = os.path.dirname(in_filename)
base_filename = os.path.basename(in_filename)
base_filename = os.path.splitext(base_filename)[0]
fn = base_filename
if use_frame:
fn += '_%s' % (str(frame).rjust(4, '0'))
if use_layer:
fn += '_%s' % layer_name
# strip unfriendly chars from output filename
for forbidden_char in ['\\', '/', '*', ':']:
fn = fn.replace(forbidden_char, '')
# add path and extension for final mutated filename
return '%s/%s.%s' % (dirname, fn, FILE_EXTENSION)
class PNGSetExportOptionsDialog(ExportOptionsDialog):
title = 'PNG set export options'
tile_width = 60 # extra width for filename preview
field0_label = 'Scale factor (%s pixels)'
field1_label = 'CRT filter'
field2_label = 'Export frames'
field3_label = 'Export layers'
field4_label = 'First filename (in set of %s):'
field5_label = ' %s'
fields = [
Field(label=field0_label, type=int, width=6, oneline=False),
Field(label=field1_label, type=bool, width=0, oneline=True),
Field(label=field2_label, type=bool, width=0, oneline=True),
Field(label=field3_label, type=bool, width=0, oneline=True),
Field(label=field4_label, type=None, width=0, oneline=True),
Field(label=field5_label, type=None, width=0, oneline=True)
]
# redraw dynamic labels
always_redraw_labels = True
invalid_scale_error = 'Scale must be greater than 0'
def get_initial_field_text(self, field_number):
art = self.ui.active_art
if field_number == 0:
return str(DEFAULT_SCALE)
elif field_number == 1:
return [' ', UIDialog.true_field_text][DEFAULT_CRT]
elif field_number == 2:
# default false if only one frame
return [' ', UIDialog.true_field_text][art.frames > 1]
elif field_number == 3:
# default false if only one layer
return [' ', UIDialog.true_field_text][art.layers > 1]
def get_field_label(self, field_index):
label = self.fields[field_index].label
if field_index == 0:
valid,_ = self.is_input_valid()
if not valid:
label %= '???'
else:
# calculate exported image size
art = self.ui.active_art
scale = int(self.field_texts[0])
width = art.charset.char_width * art.width * scale
height = art.charset.char_height * art.height * scale
label %= '%s x %s' % (width, height)
# show how many images exported set will be
elif field_index == 4:
export_frames = bool(self.field_texts[2].strip())
export_layers = bool(self.field_texts[3].strip())
art = self.ui.active_art
if export_frames and export_layers:
label %= str(art.frames * art.layers)
elif export_frames:
label %= str(art.frames)
elif export_layers:
label %= str(art.layers)
else:
label %= '1'
# preview frame + layer filename mutations based on current settings
elif field_index == 5:
export_frames = bool(self.field_texts[2].strip())
export_layers = bool(self.field_texts[3].strip())
art = self.ui.active_art
fn = get_full_filename(self.filename, 0, art.layer_names[0],
export_frames, export_layers,
self.ui.app.forbidden_filename_chars)
fn = os.path.basename(fn)
label %= fn
return label
def is_input_valid(self):
# scale factor: >0 int
try: int(self.field_texts[0])
except: return False, self.invalid_scale_error
if int(self.field_texts[0]) <= 0:
return False, self.invalid_scale_error
return True, None
def confirm_pressed(self):
valid, reason = self.is_input_valid()
if not valid: return
self.dismiss()
# compile options for importer
options = {
'scale': int(self.field_texts[0]),
'crt': bool(self.field_texts[1].strip()),
'frames': bool(self.field_texts[2].strip()),
'layers': bool(self.field_texts[3].strip())
}
ExportOptionsDialog.do_export(self.ui.app, self.filename, options)
class PNGSetExporter(ArtExporter):
format_name = 'PNG image set'
format_description = """
PNG image set for each frame and/or layer.
"""
file_extension = FILE_EXTENSION
options_dialog_class = PNGSetExportOptionsDialog
def run_export(self, out_filename, options):
export_frames = options['frames']
export_layers = options['layers']
art = self.app.ui.active_art
# remember user's active frame/layer/viz settings so we
# can set em back when done
start_frame = art.active_frame
start_layer = art.active_layer
start_onion = self.app.onion_frames_visible
start_layer_viz = self.app.inactive_layer_visibility
self.app.onion_frames_visible = False
# if multi-player, only show active layer
self.app.inactive_layer_visibility = LAYER_VIS_NONE if export_layers else LAYER_VIS_FULL
success = True
for frame in range(art.frames):
# if exporting layers but not frames, only export active frame
if not export_frames and frame != art.active_frame:
continue
art.set_active_frame(frame)
for layer in range(art.layers):
art.set_active_layer(layer)
full_filename = get_full_filename(out_filename, frame,
art.layer_names[layer],
export_frames, export_layers,
self.app.forbidden_filename_chars)
if not export_still_image(self.app, art, full_filename,
crt=options.get('crt', DEFAULT_CRT),
scale=options.get('scale', DEFAULT_SCALE)):
success = False
# put everything back how user left it
art.set_active_frame(start_frame)
art.set_active_layer(start_layer)
self.app.onion_frames_visible = start_onion
self.app.inactive_layer_visibility = start_layer_viz
return success