winXP 32-bit virtualbox image, hardware acceleration enabled OpenGL Warning: No pincher, please call crStateSetCurrentPointers() in your SPU creating new document art/new.psci Traceback (most recent call last): File "playscii.py", line 491, in app = Application(log_file, log_lines, file_to_load) File "playscii.py", line 87, in __init__ self.load_art(art_filename) File "playscii.py", line 130, in load_art art = self.new_art(filename) File "playscii.py", line 106, in new_art charset = self.load_charset(self.starting_charset) File "playscii.py", line 159, in load_charset new_charset = CharacterSet(self, charset_to_load, log) File "c:\playscii\charset.py", line 73, in __init__ self.texture = Texture(img.tostring(), self.image_width, self.image_height) File "c:\playscii\texture.py", line 24, in __init__ GL.glGenerateMipmap(GL.GL_TEXTURE_2D) File "c:\python34\lib\site-packages\OpenGL\platform\baseplatform.py", line 407, in __call__ self.__name__, self.__name__, OpenGL.error.NullFunctionError: Attempt to call an undefined function glGenerateMipmap, check for bool(glGenerateMipmap) before calling --- bind VAO before texture stuff: OpenGL Warning: No pincher, please call crStateSetCurrentPointers() in your SPU Traceback (most recent call last): File "c:\python34\lib\site-packages\OpenGL\latebind.py", line 41, in __call__ return self._finalCall( *args, **named ) TypeError: 'NoneType' object is not callable During handling of the above exception, another exception occurred: Traceback (most recent call last): File "playscii.py", line 491, in app = Application(log_file, log_lines, file_to_load) File "playscii.py", line 87, in __init__ self.load_art(art_filename) File "playscii.py", line 130, in load_art art = self.new_art(filename) File "playscii.py", line 106, in new_art charset = self.load_charset(self.starting_charset) File "playscii.py", line 159, in load_charset new_charset = CharacterSet(self, charset_to_load, log) File "c:\playscii\charset.py", line 73, in __init__ self.texture = Texture(img.tostring(), self.image_width, self.image_height) File "c:\playscii\texture.py", line 17, in __init__ vao = GL.glGenVertexArrays(1) File "c:\python34\lib\site-packages\OpenGL\latebind.py", line 45, in __call__ return self._finalCall( *args, **named ) File "c:\python34\lib\site-packages\OpenGL\wrapper.py", line 657, in wrapperCall result = wrappedOperation( *cArguments ) File "c:\python34\lib\site-packages\OpenGL\platform\baseplatform.py", line 407, in __call__ self.__name__, self.__name__, OpenGL.error.NullFunctionError: Attempt to call an undefined function glGenVertexArrays, check for bool(glGenVertexArrays) before calling