from game_util_objects import DynamicBoxObject, Pickup, StaticTileObject, TopDownPlayer class CronoPlayer(TopDownPlayer): art_src = "crono" col_radius = 1.5 # AABB testing # collision_shape_type = CST_AABB # col_offset_x, col_offset_y = 0, 1.25 col_width = 3 col_height = 3 art_off_pct_y = 0.9 class Chest(DynamicBoxObject): art_src = "chest" col_width, col_height = 6, 4 col_offset_y = -0.5 class Urn(Pickup): art_src = "urn" col_radius = 2 art_off_pct_y = 0.85 class Bed(StaticTileObject): art_src = "bed" art_off_pct_x, art_off_pct_y = 0.5, 1