from art import Art from renderable import TileRenderable class GameHUDArt(Art): # recalc_quad_height = False log_creation = False quad_width = 0.1 class GameHUDRenderable(TileRenderable): def get_projection_matrix(self): # much like UIRenderable, use UI's matrices to render in screen space return self.app.ui.view_matrix def get_view_matrix(self): return self.app.ui.view_matrix class GameHUD: "stub HUD, subclass and put your own stuff here" def __init__(self, world): self.world = world self.arts, self.renderables = [], [] def update(self): for art in self.arts: art.update() for r in self.renderables: r.update() def should_render(self): return True def render(self): if not self.should_render(): return for r in self.renderables: r.render() def destroy(self): for r in self.renderables: r.destroy()