# DEFAULT BIND FILE TEMPLATE, DO NOT MODIFY # user keybinds file # accepted modifiers: ctrl, alt, shift # keys must be equivalent to output of sdl2.SDL_GetKeyName(), # eg return, tab, backspace self.edit_bind_src = { 'ctrl q' : 'quit', '`' : 'toggle_console', 'ctrl m' : 'import_file', 'ctrl e' : ('export_file_last', 'edit_art_for_selected_objects'), 'ctrl -' : 'decrease_ui_scale', 'ctrl =' : 'increase_ui_scale', 'alt return': 'toggle_fullscreen', '1' : 'decrease_brush_size', '2' : 'increase_brush_size', '3' : 'cycle_char_forward', 'shift 3' : 'cycle_char_backward', '4' : 'cycle_fg_forward', 'shift 4' : 'cycle_fg_backward', '5' : 'cycle_bg_forward', 'shift 5' : 'cycle_bg_backward', '6' : 'cycle_xform_forward', 'shift 6' : 'cycle_xform_backward', 'c' : 'toggle_affects_char', 'f' : 'toggle_affects_fg', 'b' : 'toggle_affects_bg', # bind can also be a tuple of function names 'x' : ('toggle_affects_xform', 'game_frob'), 'z' : ('toggle_zoom_extents', 'game_grab'), 'shift r' : 'toggle_crt', 'a' : 'select_pencil_tool', 'e' : 'select_erase_tool', 'r' : 'select_rotate_tool', 't' : 'select_text_tool', 's' : 'select_select_tool', 'ctrl x' : 'cut_selection', 'ctrl c' : 'copy_selection', 'v' : 'select_paste_tool', 'ctrl v' : 'select_paste_tool', 'i' : 'select_fill_tool', 'escape' : 'cancel', 'ctrl d' : 'select_none', 'ctrl a' : 'select_all', 'ctrl i' : 'select_invert', 'delete' : 'erase_selection_or_art', 'backspace': 'erase_selection_or_art', 'g' : 'toggle_game_mode', 'shift e' : 'toggle_game_edit_ui', 'ctrl shift g': 'set_game_dir', 'ctrl g' : 'load_game_state', 'f2' : 'reset_game', 'space' : 'toggle_picker', 'w' : 'swap_fg_bg_colors', 'ctrl s' : 'save_current', 'shift u' : 'toggle_ui_visibility', 'shift g' : 'toggle_grid_visibility', ',' : 'previous_frame', '.' : 'next_frame', 'p' : 'toggle_anim_playback', '[' : 'previous_layer', ']' : 'next_layer', 'shift ctrl tab': 'previous_art', 'ctrl tab' : 'next_art', 'ctrl z' : 'undo', 'shift ctrl z': 'redo', 'q' : 'quick_grab', 'shift t' : 'toggle_camera_tilt', 'shift i' : 'toggle_overlay_image', '=' : 'camera_zoom_in_proportional', '-' : 'camera_zoom_out_proportional', 'return' : 'select_or_paint', 'shift return': 'add_to_list_selection', 'ctrl return': 'remove_from_list_selection', 'f12' : 'screenshot', 'ctrl shift m' : 'run_test_mutate', 'up' : 'arrow_up', 'down' : 'arrow_down', 'left' : 'arrow_left', 'right' : 'arrow_right', 'home' : 'center_cursor_in_art', 'l' : 'cycle_inactive_layer_visibility', 'alt f' : 'open_file_menu', 'alt e' : 'open_edit_menu', 'alt t' : 'open_tool_menu', 'alt v' : 'open_view_menu', 'alt a' : 'open_art_menu', 'alt r' : 'open_frame_menu', 'alt l' : 'open_layer_menu', 'alt c' : 'open_char_color_menu', 'alt g' : 'open_game_menu', 'alt h' : 'open_help_menu', 'alt s' : 'open_state_menu', 'alt w' : 'open_world_menu', 'alt o' : 'open_object_menu', 'ctrl o' : 'open_art', 'ctrl n' : 'new_art', 'ctrl w' : 'close_art', 'f1' : 'open_help_docs', 'ctrl k' : 'crop_to_selection', 'ctrl r' : 'resize_art', 'ctrl t' : 'run_art_script_last', 'ctrl f' : 'add_frame', 'ctrl l' : ('add_layer', 'select_objects'), 'ctrl h' : 'choose_charset', 'ctrl p' : ('choose_palette', 'choose_spawn_object_class'), 'o' : 'toggle_onion_visibility', 'f5' : 'toggle_all_origin_viz', 'f6' : 'toggle_all_bounds_viz', 'f7' : 'toggle_all_collision_viz', 'f8' : 'toggle_debug_text', 'f9' : 'toggle_fps_counter', 'f3' : 'toggle_collision_on_selected', 'tab' : 'switch_edit_panel_focus', 'shift tab': 'switch_edit_panel_focus_reverse', # commands that don't have a shortcut still need to be declared # bind strings preceded by a _ will not be displayed '_saveas' : 'save_art_as', '_grab' : 'select_grab_tool', '_switch_art' : 'art_switch_to', '_switch_layer' : 'layer_switch_to', '_layer_viz' : 'toggle_layer_visibility', '_hidden_layers': 'toggle_hidden_layers_visible', '_website' : 'open_website', '_docs' : 'generate_docs', '_dup_frame' : 'duplicate_frame', '_frame_delay' : 'change_frame_delay', '_frame_delay_all': 'change_frame_delay_all', '_frame_index' : 'change_frame_index', '_delete_frame' : 'delete_frame', '_dup_layer' : 'duplicate_layer', '_layer_name' : 'change_layer_name', '_layer_z' : 'change_layer_z', '_delete_layer' : 'delete_layer', '_pal_from_file': 'palette_from_file', '_cycle_onion_frames': 'cycle_onion_frames', '_cycle_onion_display': 'cycle_onion_ahead_behind', '_open_game_assets' : 'open_all_game_assets', '_export_file' : 'export_file', '_import_file': 'import_file', '_revert' : 'revert_art', '_new_game' : 'new_game_dir', '_duplicate_objects': 'duplicate_selected_objects', '_edit_world' : 'edit_world_properties', '_save_game' : 'save_game_state', '_change_room' : 'change_current_room', '_change_room_to': 'change_current_room_to', '_add_room' : 'add_room', '_remove_room' : 'remove_current_room', '_room_objects' : 'set_room_objects', '_object_rooms' : 'set_object_rooms', '_show_all_rooms': 'toggle_all_rooms_visible', '_set_room_cam' : 'set_room_camera_marker', '_obj_to_cam' : 'objects_to_camera', '_cam_to_obj' : 'camera_to_objects', '_add_to_room' : 'add_selected_to_room', '_remove_from_room': 'remove_selected_from_room', '_room_edge_warps': 'set_room_edge_warps', '_room_bounds' : 'set_room_bounds_obj', '_room_cameras' : 'toggle_room_camera_changes', '_list_room_objs': 'toggle_list_only_room_objects', '_rename_room' : 'rename_current_room', '_toggle_debug_objects': 'toggle_debug_objects', '_toggle_picker_hold': 'toggle_picker_hold', '_set_camera_zoom': 'set_camera_zoom', '_toggle_bg_texture': 'toggle_bg_texture', '_run_art_script': 'run_art_script', '_art_flip_horizontal': 'art_flip_horizontal', '_art_flip_vertical': 'art_flip_vertical', '_art_toggle_flip_affects_xforms': 'art_toggle_flip_affects_xforms', '_edit_cfg': 'edit_cfg', '_select_overlay_image': 'select_overlay_image', '_set_overlay_image_opacity': 'set_overlay_image_opacity', '_set_overlay_image_scaling': 'set_overlay_image_scaling', '_toggle_art_toolbar': 'toggle_art_toolbar', '_cycle_fill_boundary_mode': 'cycle_fill_boundary_mode' }