# mutate! # change a random tile on a random layer x = random.randint(0, self.width-1) y = random.randint(0, self.height-1) layer = random.randint(0, self.layers-1) char = random.randint(0, 128) color_index = self.palette.get_random_color_index() self.set_char_index_at(0, layer, x, y, char) self.set_color_at(0, layer, x, y, color_index) color_index = self.palette.get_random_color_index() self.set_color_at(0, layer, x, y, color_index, False)