mud/tests/test_rest.py
Jared Miller 404a1cdf0c
Migrate movement to use player.location (Zone)
Movement commands now access the zone through player.location instead of
a module-level world variable. send_nearby_message uses
zone.contents_near() to find nearby entities, eliminating the need for
the global players dict and manual distance calculations.

Tests updated to create zones and add entities via location assignment.
2026-02-11 19:28:27 -05:00

193 lines
5.3 KiB
Python

"""Tests for rest command."""
from unittest.mock import AsyncMock, MagicMock
import pytest
from mudlib.commands.rest import cmd_rest
from mudlib.player import Player, players
from mudlib.resting import process_resting
from mudlib.zone import Zone
@pytest.fixture(autouse=True)
def clear_state():
"""Clear players before and after each test."""
players.clear()
yield
players.clear()
@pytest.fixture
def test_zone():
"""Create a test zone for players."""
terrain = [["." for _ in range(256)] for _ in range(256)]
zone = Zone(
name="testzone",
width=256,
height=256,
toroidal=True,
terrain=terrain,
impassable=set(),
)
return zone
@pytest.fixture
def mock_writer():
writer = MagicMock()
writer.write = MagicMock()
writer.drain = AsyncMock()
return writer
@pytest.fixture
def mock_reader():
return MagicMock()
@pytest.fixture
def player(mock_reader, mock_writer, test_zone):
p = Player(name="Goku", x=0, y=0, reader=mock_reader, writer=mock_writer)
p.location = test_zone
test_zone._contents.append(p)
players[p.name] = p
return p
@pytest.fixture
def nearby_player(mock_reader, mock_writer, test_zone):
p = Player(name="Vegeta", x=0, y=0, reader=mock_reader, writer=mock_writer)
p.location = test_zone
test_zone._contents.append(p)
players[p.name] = p
return p
@pytest.mark.asyncio
async def test_rest_when_full_sends_not_tired_message(player):
"""Test resting when at full stamina sends 'not tired' message."""
player.stamina = 100.0
player.max_stamina = 100.0
await cmd_rest(player, "")
player.writer.write.assert_called_once_with("You're not tired.\r\n")
assert player.stamina == 100.0
assert not player.resting
@pytest.mark.asyncio
async def test_rest_when_not_resting_starts_resting(player):
"""Test rest command when not resting starts the resting state."""
player.stamina = 50.0
player.max_stamina = 100.0
player.resting = False
await cmd_rest(player, "")
assert player.resting
messages = [call[0][0] for call in player.writer.write.call_args_list]
assert any("begin to rest" in msg for msg in messages)
@pytest.mark.asyncio
async def test_rest_when_already_resting_stops_resting(player):
"""Test rest command when already resting stops the resting state."""
player.stamina = 50.0
player.max_stamina = 100.0
player.resting = True
await cmd_rest(player, "")
assert not player.resting
messages = [call[0][0] for call in player.writer.write.call_args_list]
assert any("stop resting" in msg for msg in messages)
@pytest.mark.asyncio
async def test_rest_broadcasts_begin_to_nearby_players(player, nearby_player):
"""Test resting broadcasts begin message to nearby players."""
player.stamina = 50.0
player.resting = False
await cmd_rest(player, "")
nearby_messages = [call[0][0] for call in nearby_player.writer.write.call_args_list]
assert any("Goku begins to rest" in msg for msg in nearby_messages)
@pytest.mark.asyncio
async def test_rest_broadcasts_stop_to_nearby_players(player, nearby_player):
"""Test stopping rest broadcasts stop message to nearby players."""
player.stamina = 50.0
player.resting = True
await cmd_rest(player, "")
nearby_messages = [call[0][0] for call in nearby_player.writer.write.call_args_list]
assert any("Goku stops resting" in msg for msg in nearby_messages)
@pytest.mark.asyncio
async def test_process_resting_ticks_up_stamina(player):
"""Test process_resting increases stamina for resting players."""
player.stamina = 50.0
player.max_stamina = 100.0
player.resting = True
await process_resting()
assert player.stamina == 50.2 # 50 + 0.2 per tick
@pytest.mark.asyncio
async def test_process_resting_auto_stops_when_full(player):
"""Test process_resting auto-stops resting when stamina reaches max."""
player.stamina = 99.9
player.max_stamina = 100.0
player.resting = True
await process_resting()
assert player.stamina == 100.0
assert not player.resting
messages = [call[0][0] for call in player.writer.write.call_args_list]
assert any("fully rested" in msg for msg in messages)
@pytest.mark.asyncio
async def test_process_resting_broadcasts_when_auto_stopping(player, nearby_player):
"""Test process_resting broadcasts when auto-stopping rest."""
player.stamina = 99.9
player.max_stamina = 100.0
player.resting = True
await process_resting()
nearby_messages = [call[0][0] for call in nearby_player.writer.write.call_args_list]
assert any("Goku stops resting" in msg for msg in nearby_messages)
@pytest.mark.asyncio
async def test_process_resting_ignores_non_resting_players(player):
"""Test process_resting doesn't modify stamina for non-resting players."""
player.stamina = 50.0
player.max_stamina = 100.0
player.resting = False
await process_resting()
assert player.stamina == 50.0 # unchanged
@pytest.mark.asyncio
async def test_stamina_doesnt_exceed_max(player):
"""Test stamina doesn't exceed max_stamina during resting."""
player.stamina = 99.95
player.max_stamina = 100.0
player.resting = True
await process_resting()
assert player.stamina == 100.0 # capped at max