mud/tests/test_key_unlock.py
Jared Miller 6ce57ad970
Add key-based unlock as first verb interaction
Implements unlock_handler that checks for a key in player inventory
and unlocks containers. Tests cover error cases (non-container,
not locked, no key), success case, key aliasing, and state preservation.
2026-02-11 21:47:33 -05:00

201 lines
4.8 KiB
Python

from unittest.mock import AsyncMock, MagicMock
import pytest
from mudlib.container import Container
from mudlib.player import Player
from mudlib.thing import Thing
from mudlib.zone import Zone
@pytest.fixture
def mock_writer():
writer = MagicMock()
writer.write = MagicMock()
writer.drain = AsyncMock()
return writer
@pytest.fixture
def mock_reader():
return MagicMock()
@pytest.fixture
def test_zone():
terrain = [["." for _ in range(10)] for _ in range(10)]
return Zone(
name="testzone",
width=10,
height=10,
terrain=terrain,
)
@pytest.fixture
def player(mock_reader, mock_writer, test_zone):
return Player(
name="TestPlayer",
x=5,
y=5,
reader=mock_reader,
writer=mock_writer,
location=test_zone,
)
@pytest.mark.asyncio
async def test_unlock_handler_on_non_container(player, test_zone, mock_writer):
"""unlock_handler on non-container gives appropriate error"""
from mudlib.verb_handlers import unlock_handler
thing = Thing(
name="rock",
description="a rock",
location=test_zone,
x=5,
y=5,
)
await unlock_handler(thing, player, "")
output = "".join(call[0][0] for call in mock_writer.write.call_args_list)
assert "can't be unlocked" in output
@pytest.mark.asyncio
async def test_unlock_handler_on_unlocked_container(player, test_zone, mock_writer):
"""unlock_handler on unlocked container says it's not locked"""
from mudlib.verb_handlers import unlock_handler
chest = Container(
name="chest",
description="a wooden chest",
location=test_zone,
x=5,
y=5,
closed=True,
locked=False,
)
await unlock_handler(chest, player, "")
output = "".join(call[0][0] for call in mock_writer.write.call_args_list)
assert "not locked" in output
@pytest.mark.asyncio
async def test_unlock_handler_without_key(player, test_zone, mock_writer):
"""unlock_handler on locked container without key in inventory"""
from mudlib.verb_handlers import unlock_handler
chest = Container(
name="chest",
description="a wooden chest",
location=test_zone,
x=5,
y=5,
closed=True,
locked=True,
)
await unlock_handler(chest, player, "")
output = "".join(call[0][0] for call in mock_writer.write.call_args_list)
assert "don't have a key" in output
@pytest.mark.asyncio
async def test_unlock_handler_with_key(player, test_zone, mock_writer):
"""unlock_handler unlocks and opens chest with key in inventory"""
from mudlib.verb_handlers import unlock_handler
chest = Container(
name="chest",
description="a wooden chest",
location=test_zone,
x=5,
y=5,
closed=True,
locked=True,
)
key = Thing(
name="key",
description="a brass key",
location=player,
)
assert key in player.contents
await unlock_handler(chest, player, "")
output = "".join(call[0][0] for call in mock_writer.write.call_args_list)
assert "You unlock the chest with the key" in output
assert not chest.locked
assert not chest.closed
@pytest.mark.asyncio
async def test_unlock_handler_key_found_by_alias(player, test_zone, mock_writer):
"""unlock_handler finds key even if it has a different name"""
from mudlib.verb_handlers import unlock_handler
chest = Container(
name="chest",
description="a wooden chest",
location=test_zone,
x=5,
y=5,
closed=True,
locked=True,
)
key = Thing(
name="brass key",
description="a brass key",
location=player,
)
key.aliases = ["key"]
await unlock_handler(chest, player, "")
output = "".join(call[0][0] for call in mock_writer.write.call_args_list)
assert "You unlock the chest with the brass key" in output
assert not chest.locked
assert not chest.closed
@pytest.mark.asyncio
async def test_unlock_handler_preserves_chest_state(player, test_zone, mock_writer):
"""unlock_handler changes locked and closed but preserves other state"""
from mudlib.verb_handlers import unlock_handler
chest = Container(
name="chest",
description="a wooden chest",
location=test_zone,
x=5,
y=5,
closed=True,
locked=True,
)
inner_thing = Thing(
name="coin",
description="a gold coin",
location=chest,
)
key = Thing(
name="key",
description="a brass key",
location=player,
)
assert key in player.contents
await unlock_handler(chest, player, "")
assert not chest.locked
assert not chest.closed
assert inner_thing in chest.contents
assert chest.location == test_zone