- Add Where: header with zone description
- Add Location: line with quadrant and coordinates
- Add Nearby: line showing entities in viewport (not on player's tile)
- Add Exits: line showing available cardinal directions
- Replace 'Here:' with individual entity lines showing posture
- Replace 'Portals:' with individual 'You see {name}.' lines
- Add look <thing> routing to examine command
- Add comprehensive tests for new structured output
- Update existing tests to match new output format
119 lines
2.8 KiB
Python
119 lines
2.8 KiB
Python
"""Tests for portal display in look command."""
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from unittest.mock import AsyncMock, MagicMock
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import pytest
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from mudlib.player import Player
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from mudlib.portal import Portal
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from mudlib.zone import Zone
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@pytest.fixture
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def mock_writer():
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writer = MagicMock()
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writer.write = MagicMock()
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writer.drain = AsyncMock()
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return writer
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@pytest.fixture
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def mock_reader():
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return MagicMock()
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@pytest.fixture
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def test_zone():
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terrain = [["." for _ in range(10)] for _ in range(10)]
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return Zone(
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name="testzone",
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width=10,
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height=10,
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toroidal=True,
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terrain=terrain,
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)
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@pytest.fixture
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def player(mock_reader, mock_writer, test_zone):
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p = Player(
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name="TestPlayer",
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x=5,
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y=5,
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reader=mock_reader,
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writer=mock_writer,
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location=test_zone,
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)
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return p
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@pytest.mark.asyncio
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async def test_look_shows_portal_at_position(player, test_zone, mock_writer):
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"""look command shows portals at player position."""
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from mudlib.commands.look import cmd_look
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Portal(
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name="shimmering doorway",
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location=test_zone,
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x=5,
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y=5,
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target_zone="elsewhere",
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target_x=0,
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target_y=0,
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)
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await cmd_look(player, "")
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output = "".join([call[0][0] for call in mock_writer.write.call_args_list])
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# New format: "You see {portal.name}."
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assert "you see shimmering doorway." in output.lower()
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@pytest.mark.asyncio
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async def test_look_shows_multiple_portals(player, test_zone, mock_writer):
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"""look command shows multiple portals at player position."""
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from mudlib.commands.look import cmd_look
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Portal(
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name="red portal",
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location=test_zone,
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x=5,
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y=5,
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target_zone="redzone",
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target_x=0,
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target_y=0,
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)
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Portal(
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name="blue portal",
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location=test_zone,
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x=5,
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y=5,
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target_zone="bluezone",
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target_x=0,
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target_y=0,
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)
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await cmd_look(player, "")
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output = "".join([call[0][0] for call in mock_writer.write.call_args_list])
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assert "red portal" in output.lower()
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assert "blue portal" in output.lower()
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@pytest.mark.asyncio
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async def test_look_no_portals_at_position(player, test_zone, mock_writer):
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"""look command doesn't show portals when none at position."""
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from mudlib.commands.look import cmd_look
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Portal(
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name="distant portal",
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location=test_zone,
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x=8,
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y=8,
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target_zone="elsewhere",
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target_x=0,
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target_y=0,
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)
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await cmd_look(player, "")
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output = "".join([call[0][0] for call in mock_writer.write.call_args_list])
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# Should not mention portals when none are at player position
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assert "portal" not in output.lower() or "distant portal" not in output.lower()
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