mud/src/mudlib
Jared Miller d15238eb4e
Add mob AI for combat decisions
Phase 5: process_mobs() runs each tick, handling mob attack and defense
decisions. Mobs pick random attacks from their move list when IDLE,
swap roles if needed, and attempt defense during TELEGRAPH/WINDOW with
a 40% chance of correct counter. 1-second cooldown between actions.
Training dummies with empty moves never fight back.
2026-02-09 11:54:29 -05:00
..
combat Handle mob defeat in combat resolution 2026-02-09 11:54:29 -05:00
commands Render mobs as * in viewport 2026-02-09 11:54:29 -05:00
render Wire client capabilities into Player & terrain 2026-02-07 22:44:45 -05:00
store Add PlayerData TypedDict to fix type errors 2026-02-07 22:13:27 -05:00
world Add world cache to speedup startup 2026-02-07 15:00:07 -05:00
__init__.py Add first generation 2026-02-07 09:45:48 -05:00
__main__.py Add debug logs to view negotiations 2026-02-07 10:32:11 -05:00
caps.py Add MTTS capability parsing module with client color detection 2026-02-07 22:44:23 -05:00
content.py Add TOML content loader for declarative command definitions 2026-02-07 20:27:29 -05:00
editor.py Fix editor search/replace parsing, dirty flag, and cursor tracking 2026-02-07 23:06:47 -05:00
effects.py Add fly command with cloud trail effects 2026-02-07 14:48:42 -05:00
entity.py Add mob templates, registry, and spawn/despawn/query 2026-02-09 11:54:29 -05:00
mob_ai.py Add mob AI for combat decisions 2026-02-09 11:54:29 -05:00
mobs.py Add mob templates, registry, and spawn/despawn/query 2026-02-09 11:54:29 -05:00
player.py Add editor mode shell integration and edit command 2026-02-07 22:59:37 -05:00
resting.py Add rest command for stamina recovery 2026-02-08 22:16:47 -05:00
server.py Add rest command for stamina recovery 2026-02-08 22:16:47 -05:00