Verbs let any Object have interactive handlers players can trigger. Uses @verb decorator to mark methods that auto-register on instantiation. - Object._verbs dict stores verb name to async handler mapping - Object.register_verb(), get_verb(), has_verb() API - @verb decorator marks methods with _verb_name attribute - __post_init__ scans for decorated methods and registers them - find_object() helper searches inventory then ground by name/alias - Bound methods stored in _verbs (self already bound) - Works on Object and all subclasses (Thing, Entity, etc) - 18 tests covering registration, lookup, decoration, inheritance
243 lines
6.7 KiB
Python
243 lines
6.7 KiB
Python
"""Tests for the verb system on Object."""
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from unittest.mock import AsyncMock, MagicMock
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import pytest
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from mudlib.object import Object
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from mudlib.player import Player
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from mudlib.thing import Thing
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from mudlib.verbs import find_object, verb
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from mudlib.zone import Zone
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@pytest.fixture
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def mock_writer():
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writer = MagicMock()
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writer.write = MagicMock()
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writer.drain = AsyncMock()
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return writer
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@pytest.fixture
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def mock_reader():
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return MagicMock()
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@pytest.fixture
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def test_zone():
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terrain = [["." for _ in range(10)] for _ in range(10)]
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return Zone(name="testzone", width=10, height=10, terrain=terrain)
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@pytest.fixture
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def player(mock_reader, mock_writer, test_zone):
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return Player(
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name="TestPlayer",
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x=5,
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y=5,
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reader=mock_reader,
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writer=mock_writer,
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location=test_zone,
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)
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def test_object_starts_with_empty_verbs():
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"""Object starts with empty _verbs dict."""
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obj = Object(name="rock")
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assert obj._verbs == {}
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def test_register_verb():
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"""register_verb adds a verb to the _verbs dict."""
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async def test_handler(obj, player, args):
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pass
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obj = Object(name="fountain")
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obj.register_verb("drink", test_handler)
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assert "drink" in obj._verbs
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assert obj._verbs["drink"] is test_handler
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def test_get_verb_returns_handler():
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"""get_verb returns the registered handler."""
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async def test_handler(obj, player, args):
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pass
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obj = Object(name="fountain")
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obj.register_verb("drink", test_handler)
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assert obj.get_verb("drink") is test_handler
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def test_get_verb_returns_none_for_unknown():
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"""get_verb returns None for unknown verb."""
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obj = Object(name="rock")
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assert obj.get_verb("nonexistent") is None
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def test_has_verb_returns_true_when_present():
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"""has_verb returns True when verb is registered."""
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async def test_handler(obj, player, args):
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pass
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obj = Object(name="fountain")
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obj.register_verb("drink", test_handler)
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assert obj.has_verb("drink") is True
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def test_has_verb_returns_false_when_absent():
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"""has_verb returns False when verb is not registered."""
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obj = Object(name="rock")
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assert obj.has_verb("drink") is False
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def test_verb_decorator_marks_method():
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"""@verb decorator marks method with _verb_name attribute."""
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class TestObject(Object):
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@verb("test")
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async def test_verb(self, player, args):
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pass
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assert hasattr(TestObject.test_verb, "_verb_name")
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assert TestObject.test_verb._verb_name == "test"
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def test_verb_decorator_auto_registers_on_instantiation():
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"""Class with @verb methods auto-registers verbs on instantiation."""
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class Fountain(Thing):
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@verb("drink")
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async def drink(self, player, args):
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pass
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fountain = Fountain(name="fountain")
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assert fountain.has_verb("drink")
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assert fountain.get_verb("drink") is not None
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def test_multiple_verbs_on_same_class():
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"""Multiple verbs on same class all register."""
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class Fountain(Thing):
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@verb("drink")
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async def drink(self, player, args):
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pass
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@verb("splash")
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async def splash(self, player, args):
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pass
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fountain = Fountain(name="fountain")
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assert fountain.has_verb("drink")
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assert fountain.has_verb("splash")
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@pytest.mark.asyncio
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async def test_verb_handler_can_be_called(player):
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"""Verb handler can be called as an async function."""
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called = False
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received_args = None
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class Fountain(Thing):
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@verb("drink")
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async def drink(self, player, args):
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nonlocal called, received_args
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called = True
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received_args = args
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fountain = Fountain(name="fountain")
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handler = fountain.get_verb("drink")
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assert handler is not None
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# handler is a bound method, so we don't pass self/fountain again
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await handler(player, "from the left side")
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assert called
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assert received_args == "from the left side"
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def test_verb_registered_on_parent_class_propagates_to_subclass():
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"""Verb registered on parent class propagates to subclass instances."""
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class BaseFountain(Thing):
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@verb("drink")
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async def drink(self, player, args):
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pass
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class FancyFountain(BaseFountain):
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@verb("splash")
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async def splash(self, player, args):
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pass
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fancy = FancyFountain(name="fancy fountain")
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assert fancy.has_verb("drink")
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assert fancy.has_verb("splash")
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def test_find_object_by_name_in_inventory(player):
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"""find_object finds object by name in inventory."""
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sword = Thing(name="sword", location=player)
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found = find_object("sword", player)
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assert found is sword
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def test_find_object_by_alias_in_inventory(player):
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"""find_object finds object by alias in inventory."""
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can = Thing(name="pepsi can", aliases=["can", "pepsi"], location=player)
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found = find_object("can", player)
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assert found is can
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def test_find_object_by_name_on_ground(player, test_zone):
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"""find_object finds object by name on ground."""
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rock = Thing(name="rock", location=test_zone, x=5, y=5)
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found = find_object("rock", player)
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assert found is rock
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def test_find_object_by_alias_on_ground(player, test_zone):
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"""find_object finds object by alias on ground."""
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can = Thing(
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name="pepsi can", aliases=["can", "pepsi"], location=test_zone, x=5, y=5
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)
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found = find_object("pepsi", player)
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assert found is can
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def test_find_object_prefers_inventory_over_ground(player, test_zone):
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"""find_object prefers inventory over ground when matching object in both."""
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Thing(name="sword", location=test_zone, x=5, y=5)
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inv_sword = Thing(name="sword", location=player)
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found = find_object("sword", player)
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assert found is inv_sword
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def test_find_object_returns_none_when_nothing_matches(player):
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"""find_object returns None when nothing matches."""
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found = find_object("nonexistent", player)
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assert found is None
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def test_find_object_searches_all_objects_not_just_things(player, test_zone):
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"""find_object searches all Objects, not just Things."""
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class CustomObject(Object):
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def __init__(self, name, aliases=None, **kwargs):
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super().__init__(name=name, **kwargs)
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self.aliases = aliases or []
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custom = CustomObject(name="widget", aliases=["gadget"], location=player)
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found = find_object("widget", player)
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assert found is custom
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found_by_alias = find_object("gadget", player)
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assert found_by_alias is custom
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def test_find_object_skips_self(player, test_zone):
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"""find_object should not return the querying player."""
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player.move_to(test_zone, x=0, y=0)
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result = find_object(player.name, player)
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assert result is None
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