mud/src/mudlib/commands/play.py
Jared Miller 7c1d1efcdb
Wire embedded z-machine interpreter into MUD mode stack
EmbeddedIFSession runs the hybrid interpreter in a daemon thread,
bridged to the async MUD loop via threading.Event synchronization.
.z3 files use the embedded path; other formats fall back to dfrotz.

- MUD ZUI components: MudScreen (buffered output), MudInputStream
  (thread-safe input), MudFilesystem (quetzal saves), NullAudio
- save/restore via QuetzalWriter/QuetzalParser and :: escape commands
- state inspection: get_location_name(), get_room_objects()
- error reporting for interpreter crashes
- fix quetzal parser bit slice bug: _parse_stks used [0:3] (3 bits,
  max 7 locals) instead of [0:4] (4 bits, max 15) — Zork uses 15
2026-02-10 11:18:16 -05:00

114 lines
3.8 KiB
Python

"""Play interactive fiction games."""
import pathlib
from mudlib.commands import CommandDefinition, register
from mudlib.embedded_if_session import EmbeddedIFSession
from mudlib.if_session import IFSession, broadcast_to_spectators
from mudlib.player import Player
# Story files directory
_stories_dir = pathlib.Path(__file__).resolve().parents[3] / "content" / "stories"
# Map of game name -> file extension for lookup
_STORY_EXTENSIONS = (".z3", ".z5", ".z8", ".zblorb")
def _find_story(name: str) -> pathlib.Path | None:
"""Find a story file by name in content/stories/."""
# exact match first
for ext in _STORY_EXTENSIONS:
path = _stories_dir / f"{name}{ext}"
if path.exists():
return path
# prefix match (e.g. "zork" matches "zork1.z3")
if _stories_dir.exists():
for path in sorted(_stories_dir.iterdir()):
if path.stem.startswith(name) and path.suffix in _STORY_EXTENSIONS:
return path
return None
def _list_stories() -> list[str]:
"""Return available story names."""
if not _stories_dir.exists():
return []
return sorted(
p.stem for p in _stories_dir.iterdir() if p.suffix in _STORY_EXTENSIONS
)
async def cmd_play(player: Player, args: str) -> None:
"""Start playing an interactive fiction game."""
game_name = args.strip().lower()
if not game_name:
stories = _list_stories()
if stories:
names = ", ".join(stories)
await player.send(f"play what? available: {names}\r\n")
else:
await player.send("play what? (no stories installed)\r\n")
return
story_path = _find_story(game_name)
if not story_path:
stories = _list_stories()
if stories:
names = ", ".join(stories)
msg = f"no story '{game_name}'. available: {names}\r\n"
else:
msg = f"no story found for '{game_name}'.\r\n"
await player.send(msg)
return
# Ensure story_path is a Path object (for mocking compatibility)
if not isinstance(story_path, pathlib.Path):
story_path = pathlib.Path(story_path)
# Use embedded interpreter for z3 files, dfrotz for others
if story_path.suffix == ".z3":
try:
session = EmbeddedIFSession(player, str(story_path), game_name)
except (FileNotFoundError, OSError) as e:
await player.send(f"error starting game: {e}\r\n")
return
else:
session = IFSession(player, str(story_path), game_name)
try:
intro = await session.start()
except FileNotFoundError:
await session.stop()
await player.send("error: dfrotz not found. cannot play IF games.\r\n")
return
except OSError as e:
await session.stop()
await player.send(f"error starting game: {e}\r\n")
return
player.if_session = session
player.mode_stack.append("if")
await player.send("(type ::help for escape commands)\r\n")
# Check for saved game (both session types now support _do_restore)
if hasattr(session, "_do_restore") and session.save_path.exists():
await player.send("restoring saved game...\r\n")
restored_text = await session._do_restore()
if restored_text:
await player.send(restored_text + "\r\n")
# Broadcast restored text to spectators
spectator_msg = f"[{player.name}'s terminal]\r\n{restored_text}\r\n"
await broadcast_to_spectators(player, spectator_msg)
elif intro:
await player.send(intro + "\r\n")
# Broadcast intro to spectators
spectator_msg = f"[{player.name}'s terminal]\r\n{intro}\r\n"
await broadcast_to_spectators(player, spectator_msg)
register(
CommandDefinition(
"play", cmd_play, mode="normal", help="play an interactive fiction game"
)
)