mud/content/zones/treehouse.toml
Jared Miller c3884e236b
Add per-zone mob spawn rules
Zones can now define spawn rules in TOML:
- [[spawns]] sections specify mob type, max count, and respawn timer
- SpawnRule dataclass stores configuration
- load_zone() parses spawn rules from TOML
- Added example spawn rules to treehouse zone (squirrel, crow)

This is configuration infrastructure only - actual spawning logic
will be handled by the game loop in a future phase.
2026-02-11 22:38:14 -05:00

51 lines
1,001 B
TOML

name = "treehouse"
description = "a sprawling treehouse platform high in an ancient oak, branches creaking in the wind"
width = 20
height = 15
toroidal = false
spawn_x = 10
spawn_y = 7
[terrain]
rows = [
"~TTTTTTTTTTTTTTTTTT~",
"~TToooooooooooooTTT~",
"~TToo..........ooTT~",
"~TTo............oT~~",
"~TTo............oT~~",
"~TTo............oT~~",
"~TTo............oT~~",
"...o............oT~~",
"~TTo............oT~~",
"~TTo............oT~~",
"~TTo............oT~~",
"~TTo............oT~~",
"~TToo..........ooT~~",
"~TTToooooooooooTTT~~",
"~TTT...oooo...TTTT~~",
]
[terrain.impassable]
tiles = ["o", "~"]
[[portals]]
x = 10
y = 14
target = "overworld:500,500"
label = "a rope ladder dangles into the mist below"
[[portals]]
x = 0
y = 7
target = "hub:7,14"
label = "a narrow branch leads to a distant platform"
[[spawns]]
mob = "squirrel"
max_count = 2
respawn_seconds = 180
[[spawns]]
mob = "crow"
max_count = 1
respawn_seconds = 300