Implements the new player funnel with two tutorial zones: - Flower: 7x7 sealed zone with translucent petals, spawn at center - Treehouse: 20x15 platform zone with rope ladder and branch exits Both zones are bounded (non-toroidal) and include portals for progression.
125 lines
4 KiB
Python
125 lines
4 KiB
Python
"""Tests for tutorial zones (flower and treehouse)."""
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import pathlib
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from mudlib.zones import load_zone
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def test_load_flower_zone():
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"""Load the flower zone and verify basic properties."""
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project_root = pathlib.Path(__file__).resolve().parents[1]
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flower_path = project_root / "content" / "zones" / "flower.toml"
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zone = load_zone(flower_path)
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assert zone.name == "flower"
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assert zone.width == 7
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assert zone.height == 7
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assert zone.toroidal is False
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assert zone.spawn_x == 3
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assert zone.spawn_y == 3
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assert len(zone.terrain) == 7
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def test_flower_zone_mostly_sealed():
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"""Verify flower zone has mostly sealed borders with impassable petals."""
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project_root = pathlib.Path(__file__).resolve().parents[1]
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flower_path = project_root / "content" / "zones" / "flower.toml"
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zone = load_zone(flower_path)
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# Verify 'o' is impassable (petals)
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assert "o" in zone.impassable
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# Count impassable border tiles
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border_tiles = []
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# Top and bottom rows
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for x in range(zone.width):
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border_tiles.append((x, 0))
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border_tiles.append((x, zone.height - 1))
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# Left and right columns (excluding corners already counted)
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for y in range(1, zone.height - 1):
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border_tiles.append((0, y))
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border_tiles.append((zone.width - 1, y))
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impassable_border_count = sum(
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1 for x, y in border_tiles if not zone.is_passable(x, y)
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)
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# Most of the border should be impassable (allow for 1-2 openings)
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total_border = len(border_tiles)
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assert impassable_border_count >= total_border - 2
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def test_flower_has_portal_to_treehouse():
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"""Verify flower zone has a portal targeting treehouse."""
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project_root = pathlib.Path(__file__).resolve().parents[1]
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flower_path = project_root / "content" / "zones" / "flower.toml"
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zone = load_zone(flower_path)
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# Find portals in zone contents
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portals = [obj for obj in zone._contents if obj.__class__.__name__ == "Portal"]
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assert len(portals) == 1
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portal = portals[0]
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assert portal.target_zone == "treehouse"
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assert portal.target_x == 10
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assert portal.target_y == 7
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assert "petal" in portal.name.lower() or "opening" in portal.name.lower()
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def test_load_treehouse_zone():
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"""Load the treehouse zone and verify basic properties."""
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project_root = pathlib.Path(__file__).resolve().parents[1]
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treehouse_path = project_root / "content" / "zones" / "treehouse.toml"
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zone = load_zone(treehouse_path)
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assert zone.name == "treehouse"
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assert zone.width == 20
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assert zone.height == 15
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assert zone.toroidal is False
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assert zone.spawn_x == 10
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assert zone.spawn_y == 7
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assert len(zone.terrain) == 15
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def test_treehouse_has_portal_to_overworld():
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"""Verify treehouse has a portal to the overworld."""
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project_root = pathlib.Path(__file__).resolve().parents[1]
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treehouse_path = project_root / "content" / "zones" / "treehouse.toml"
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zone = load_zone(treehouse_path)
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# Find portals
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portals = [obj for obj in zone._contents if obj.__class__.__name__ == "Portal"]
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# Find the overworld portal
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overworld_portals = [p for p in portals if p.target_zone == "overworld"]
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assert len(overworld_portals) == 1
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portal = overworld_portals[0]
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assert portal.target_x == 500
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assert portal.target_y == 500
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assert "ladder" in portal.name.lower() or "mist" in portal.name.lower()
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def test_treehouse_has_portal_to_hub():
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"""Verify treehouse has a portal to the hub."""
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project_root = pathlib.Path(__file__).resolve().parents[1]
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treehouse_path = project_root / "content" / "zones" / "treehouse.toml"
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zone = load_zone(treehouse_path)
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# Find portals
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portals = [obj for obj in zone._contents if obj.__class__.__name__ == "Portal"]
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# Find the hub portal
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hub_portals = [p for p in portals if p.target_zone == "hub"]
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assert len(hub_portals) == 1
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portal = hub_portals[0]
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assert portal.target_x == 7
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assert portal.target_y == 14
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assert "branch" in portal.name.lower() or "platform" in portal.name.lower()
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