mud/src/mudlib/entity.py
Jared Miller 51dc583818
Make Entity inherit from Object
Entity gains location from Object and narrows x/y back to int
(entities always have spatial coordinates). No behavioral change —
all existing tests pass unchanged.
2026-02-11 18:40:35 -05:00

38 lines
1.1 KiB
Python

"""Base entity class for characters in the world."""
from dataclasses import dataclass, field
from mudlib.object import Object
@dataclass
class Entity(Object):
"""Base class for anything with position and identity in the world.
Inherits name, location from Object. Narrows x, y to int (entities
always have spatial coordinates).
"""
# Entities always have spatial coordinates (override Object's int | None)
x: int = 0
y: int = 0
# Combat stats
pl: float = 100.0 # power level (health and damage multiplier)
stamina: float = 100.0 # current stamina
max_stamina: float = 100.0 # stamina ceiling
defense_locked_until: float = 0.0 # monotonic time when defense recovery ends
resting: bool = False # whether this entity is currently resting
async def send(self, message: str) -> None:
"""Send a message to this entity. Base implementation is a no-op."""
pass
@dataclass
class Mob(Entity):
"""Represents a non-player character (NPC) in the world."""
description: str = ""
alive: bool = True
moves: list[str] = field(default_factory=list)
next_action_at: float = 0.0