Phase 6: spawn command creates mobs at player position from loaded templates. Server loads mob templates from content/mobs/ at startup, injects world into combat/commands module, and runs process_mobs() each game loop tick after process_combat().
24 lines
799 B
Python
24 lines
799 B
Python
"""Spawn command for creating mobs."""
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from mudlib.commands import CommandDefinition, register
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from mudlib.mobs import mob_templates, spawn_mob
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from mudlib.player import Player
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async def cmd_spawn(player: Player, args: str) -> None:
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"""Spawn a mob at the player's current position."""
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name = args.strip().lower()
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if not name:
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await player.send("Usage: spawn <mob_type>\r\n")
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return
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if name not in mob_templates:
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available = ", ".join(sorted(mob_templates.keys()))
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await player.send(f"Unknown mob type: {name}\r\nAvailable: {available}\r\n")
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return
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mob = spawn_mob(mob_templates[name], player.x, player.y)
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await player.send(f"A {mob.name} appears!\r\n")
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register(CommandDefinition("spawn", cmd_spawn, aliases=[], mode="normal"))
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