mud/docs/lessons/charset-vs-mtts.txt
Jared Miller 388e693f8c
Add MTTS capability parsing module with client color detection
Parses MTTS bitfield values from telnetlib3 ttype3 into a ClientCaps dataclass.
Includes color_depth property that returns the best available color mode
(truecolor, 256, or 16) based on client capabilities.
2026-02-07 22:44:23 -05:00

86 lines
3.2 KiB
Text

charset negotiation vs mtts: why tintin++ says WILL then REJECTED
=================================================================
the problem
-----------
telnetlib3 defaults to connect_maxwait=4.0, waiting for CHARSET encoding
negotiation to resolve. MUD clients like tintin++ reject CHARSET but advertise
encoding support through MTTS instead. result: 4 seconds of dead air on every
connection.
the fix (our side)
------------------
pass connect_maxwait=0.5 to create_server(). the actual option negotiation
finishes in ~500ms. CHARSET gets rejected almost immediately but telnetlib3
doesn't have a fallback path — it just waits for the timeout. 0.5s is plenty.
server = await telnetlib3.create_server(
host="127.0.0.1", port=PORT, shell=shell, connect_maxwait=0.5
)
the upstream fix (telnetlib3)
-----------------------------
when CHARSET is rejected, telnetlib3 could check MTTS bit 3 for UTF-8 support
and resolve encoding immediately instead of running out the clock. this would
be a good contribution. the data is already there:
MTTS 2825 → bit 3 set → client supports UTF-8
what happens on the wire
------------------------
telnetlib3 sends DO CHARSET. tintin++ responds WILL CHARSET ("i know what that
is") then immediately REJECTED ("but i don't want to use it"). this is normal
for MUD clients — they prefer MTTS.
+0.000 server send DO CHARSET
+0.100 client recv WILL CHARSET
+0.100 server send SB CHARSET REQUEST UTF-8 ... US-ASCII
+0.200 client recv SB CHARSET REJECTED
meanwhile, in the same negotiation, tintin++ already told us via MTTS:
ttype3: MTTS 2825 = 0b101100001001
bit 0 (1) = ANSI
bit 1 (2) = VT100
bit 2 (4) = UTF-8
bit 3 (8) = 256 COLORS [SET]
bit 4 (16) = MOUSE TRACKING
bit 5 (32) = OSC COLOR PALETTE
bit 6 (64) = SCREEN READER
bit 7 (128) = PROXY
bit 8 (256) = TRUECOLOR [SET]
bit 9 (512) = MNES [SET]
bit 10 (1024) = MSLP
bit 11 (2048) = SSL [SET]
for MTTS 2825: bits 0, 3, 8, 9, 11 are set
NOTE: The original version of this doc had incorrect MTTS bit mappings (copied
from an unreliable source). This was corrected on 2026-02-07 to match the
actual MTTS spec from tintin.mudhalla.net/protocols/mtts/. The wrong values
caused a bug in caps.py that misinterpreted client capabilities.
two protocols, one answer. MTTS (via TTYPE round 3) is what the MUD ecosystem
uses. RFC 2066 CHARSET is technically correct but practically ignored.
will echo and mud clients
-------------------------
related discovery: telnetlib3 intentionally skips WILL ECHO for detected MUD
clients. tintin++ is in the MUD_TERMINALS fingerprint list. MUD clients
interpret WILL ECHO as "password mode" and mask input, so the server avoids
sending it. the client handles its own local echo.
this means will_echo is always False for tintin++, and that's correct. don't
try to fight it or wait for it.
see also
--------
- MTTS spec: https://tintin.mudhalla.net/protocols/mtts/
- RFC 2066: CHARSET option
- telnetlib3 source: server.py _negotiate_echo(), fingerprinting.py _is_maybe_mud()