Remove redundant bare-truthy and .called checks where more specific content or entity validation already exists on subsequent lines.
368 lines
11 KiB
Python
368 lines
11 KiB
Python
"""Tests for embedded z-machine MUD integration.
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Tests the MUD UI components and EmbeddedIFSession integration with real zork1.z3.
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"""
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import threading
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from dataclasses import dataclass
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from pathlib import Path
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import pytest
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from mudlib.zmachine.mud_ui import MudFilesystem, MudInputStream, MudScreen
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ZORK_PATH = Path(__file__).parent.parent / "content" / "stories" / "zork1.z3"
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requires_zork = pytest.mark.skipif(not ZORK_PATH.exists(), reason="zork1.z3 not found")
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@dataclass
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class MockWriter:
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def __post_init__(self):
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# Mock option negotiation state
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from unittest.mock import MagicMock
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self.local_option = MagicMock()
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self.local_option.enabled = MagicMock(return_value=False)
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self.remote_option = MagicMock()
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self.remote_option.enabled = MagicMock(return_value=False)
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def write(self, data):
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pass
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async def drain(self):
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pass
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# Unit tests for MUD UI components
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def test_mud_screen_captures_output():
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"""MudScreen captures written text and flush returns it."""
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screen = MudScreen()
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screen.write("Hello ")
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screen.write("world!")
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output = screen.flush()
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assert output == "Hello world!"
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def test_mud_screen_flush_clears_buffer():
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"""MudScreen flush clears buffer, second flush returns empty."""
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screen = MudScreen()
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screen.write("test")
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first = screen.flush()
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assert first == "test"
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second = screen.flush()
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assert second == ""
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def test_mud_screen_suppresses_upper_window_writes():
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"""MudScreen discards writes to upper window (status line)."""
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screen = MudScreen()
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screen.write("before ")
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screen.select_window(1) # upper window
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screen.write("STATUS LINE")
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screen.select_window(0) # back to lower window
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screen.write("after")
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output = screen.flush()
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assert output == "before after"
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def test_mud_screen_lower_window_is_default():
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"""MudScreen starts with lower window active, writes are captured."""
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screen = MudScreen()
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screen.write("hello")
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assert screen.flush() == "hello"
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def test_mud_screen_upper_window_multiple_writes():
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"""MudScreen discards all writes while upper window is active."""
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screen = MudScreen()
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screen.select_window(1)
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screen.write("Room Name")
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screen.write(" | Score: 0")
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screen.select_window(0)
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screen.write("You are in a dark room.\n")
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output = screen.flush()
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assert output == "You are in a dark room.\n"
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def test_mud_input_stream_feed_and_read():
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"""MudInputStream feed and read_line work with threading."""
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stream = MudInputStream()
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result = []
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def reader():
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result.append(stream.read_line())
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t = threading.Thread(target=reader)
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t.start()
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# Wait for stream to signal it's waiting
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stream._waiting.wait(timeout=2)
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stream.feed("hello")
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t.join(timeout=2)
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assert result == ["hello"]
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def test_mud_filesystem_save_restore(tmp_path):
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"""MudFilesystem save and restore bytes correctly."""
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save_path = tmp_path / "test.qzl"
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filesystem = MudFilesystem(save_path)
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test_data = b"\x01\x02\x03\x04\x05"
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success = filesystem.save_game(test_data)
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assert success is True
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assert save_path.exists()
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restored = filesystem.restore_game()
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assert restored == test_data
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# Integration tests with real zork1.z3
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@requires_zork
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@pytest.mark.asyncio
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async def test_embedded_session_start():
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"""EmbeddedIFSession starts and returns intro containing game info."""
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from mudlib.embedded_if_session import EmbeddedIFSession
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from mudlib.player import Player
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mock_writer = MockWriter()
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player = Player(name="tester", x=5, y=5, writer=mock_writer)
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session = EmbeddedIFSession(player, str(ZORK_PATH), "zork1")
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# Clean up any existing save to get a fresh start
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if session.save_path.exists():
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session.save_path.unlink()
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intro = await session.start()
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assert intro is not None
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assert len(intro) > 0
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# Intro should contain game title or location
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assert "ZORK" in intro or "West of House" in intro
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@requires_zork
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@pytest.mark.asyncio
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async def test_embedded_session_handle_input():
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"""EmbeddedIFSession handles input and returns response."""
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from mudlib.embedded_if_session import EmbeddedIFSession
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from mudlib.player import Player
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mock_writer = MockWriter()
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player = Player(name="tester", x=5, y=5, writer=mock_writer)
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session = EmbeddedIFSession(player, str(ZORK_PATH), "zork1")
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# Clean up any existing save to get a fresh start
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if session.save_path.exists():
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session.save_path.unlink()
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await session.start()
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response = await session.handle_input("look")
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assert response.done is False
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assert len(response.output) > 0
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# Looking should describe the starting location
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assert "West of House" in response.output or "house" in response.output
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@requires_zork
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@pytest.mark.asyncio
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async def test_embedded_session_escape_help():
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"""EmbeddedIFSession ::help returns help text."""
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from mudlib.embedded_if_session import EmbeddedIFSession
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from mudlib.player import Player
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mock_writer = MockWriter()
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player = Player(name="tester", x=5, y=5, writer=mock_writer)
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session = EmbeddedIFSession(player, str(ZORK_PATH), "zork1")
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await session.start()
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response = await session.handle_input("::help")
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assert response.done is False
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assert "::quit" in response.output
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assert "::save" in response.output
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assert "::help" in response.output
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@requires_zork
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@pytest.mark.asyncio
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async def test_embedded_session_escape_quit():
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"""EmbeddedIFSession ::quit returns done=True."""
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from mudlib.embedded_if_session import EmbeddedIFSession
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from mudlib.player import Player
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mock_writer = MockWriter()
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player = Player(name="tester", x=5, y=5, writer=mock_writer)
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session = EmbeddedIFSession(player, str(ZORK_PATH), "zork1")
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await session.start()
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response = await session.handle_input("::quit")
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assert response.done is True
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assert "saved" in response.output.lower()
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@requires_zork
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@pytest.mark.asyncio
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async def test_embedded_session_location_name():
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"""EmbeddedIFSession get_location_name returns location after input."""
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from mudlib.embedded_if_session import EmbeddedIFSession
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from mudlib.player import Player
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mock_writer = MockWriter()
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player = Player(name="tester", x=5, y=5, writer=mock_writer)
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session = EmbeddedIFSession(player, str(ZORK_PATH), "zork1")
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await session.start()
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# Send a command to advance game state
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await session.handle_input("look")
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location = session.get_location_name()
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# Location may be None or a string depending on game state
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assert location is None or isinstance(location, str)
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@requires_zork
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@pytest.mark.asyncio
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async def test_embedded_session_room_objects():
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"""EmbeddedIFSession get_room_objects returns a list after start."""
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from mudlib.embedded_if_session import EmbeddedIFSession
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from mudlib.player import Player
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mock_writer = MockWriter()
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player = Player(name="tester", x=5, y=5, writer=mock_writer)
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session = EmbeddedIFSession(player, str(ZORK_PATH), "zork1")
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await session.start()
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objects = session.get_room_objects()
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assert isinstance(objects, list)
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# Zork1 starting location usually has some objects
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assert len(objects) >= 0 # May or may not have visible objects initially
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@requires_zork
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@pytest.mark.asyncio
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async def test_embedded_session_try_restore_before_thread():
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"""_try_restore() is called synchronously before interpreter thread starts."""
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from unittest.mock import patch
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from mudlib.embedded_if_session import EmbeddedIFSession
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from mudlib.player import Player
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mock_writer = MockWriter()
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player = Player(name="tester", x=5, y=5, writer=mock_writer)
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session = EmbeddedIFSession(player, str(ZORK_PATH), "zork1")
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# Create a save file
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if session.save_path.exists():
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session.save_path.unlink()
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session.save_path.parent.mkdir(parents=True, exist_ok=True)
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# Write a minimal valid save (header only, won't actually restore correctly)
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session.save_path.write_bytes(b"FORM\x00\x00\x00\x08IFZSQUTZ\x00\x00\x00\x00")
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call_order = []
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original_try_restore = session._try_restore
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original_run_interpreter = session._run_interpreter
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def track_try_restore():
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call_order.append("try_restore")
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return original_try_restore()
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def track_run_interpreter():
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call_order.append("run_interpreter")
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original_run_interpreter()
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with (
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patch.object(session, "_try_restore", side_effect=track_try_restore),
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patch.object(session, "_run_interpreter", side_effect=track_run_interpreter),
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):
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await session.start()
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# Verify _try_restore was called before _run_interpreter
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assert call_order[0] == "try_restore"
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assert call_order[1] == "run_interpreter"
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await session.stop()
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if session.save_path.exists():
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session.save_path.unlink()
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@requires_zork
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@pytest.mark.asyncio
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async def test_embedded_session_no_restore_without_save():
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"""start() does not restore when no save file exists."""
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from mudlib.embedded_if_session import EmbeddedIFSession
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from mudlib.player import Player
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mock_writer = MockWriter()
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player = Player(name="nosaveplayer", writer=mock_writer, x=0, y=0)
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session = EmbeddedIFSession(player, str(ZORK_PATH), "zork1")
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# Ensure no save file exists
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if session.save_path.exists():
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session.save_path.unlink()
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intro = await session.start()
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# Should NOT contain restore message
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assert "restoring" not in intro.lower()
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# Should contain normal game intro
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assert "ZORK" in intro or "West of House" in intro
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await session.stop()
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@requires_zork
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@pytest.mark.asyncio
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async def test_embedded_session_save_and_restore():
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"""Save a game, create new session, restore it via start()."""
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from mudlib.embedded_if_session import EmbeddedIFSession
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from mudlib.player import Player
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mock_writer = MockWriter()
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# Start first session
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player = Player(name="testplayer", writer=mock_writer, x=0, y=0)
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session = EmbeddedIFSession(player, str(ZORK_PATH), "zork1")
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# Clean up any existing save to get a fresh start
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if session.save_path.exists():
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session.save_path.unlink()
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await session.start()
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# Do something to change state
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await session.handle_input("open mailbox")
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# Save
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save_result = await session.handle_input("::save")
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assert "saved" in save_result.output.lower()
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await session.stop()
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# Start new session - should auto-restore via start()
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# start() calls _try_restore() BEFORE launching the interpreter thread
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session2 = EmbeddedIFSession(player, str(ZORK_PATH), "zork1")
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intro = await session2.start()
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# Should contain restore message prefixed to output
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assert "restoring saved game" in intro.lower()
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assert "restored" in intro.lower()
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# The game state should reflect the restored state
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# (location may differ after restore, just verify it works)
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response = await session2.handle_input("look")
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assert response.output # Should get some output
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await session2.stop()
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# Clean up save file
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if session2.save_path.exists():
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session2.save_path.unlink()
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