mud/src/mudlib
Jared Miller 487e316629
Wire corpse spawning into combat death handling
When a mob dies in combat, create_corpse is called to spawn a corpse
at the mob's position with the mob's inventory transferred. This
replaces the direct despawn_mob call, making combat deaths leave
lootable corpses behind.

The fallback to despawn_mob is kept if the mob somehow has no zone.
2026-02-14 09:56:37 -05:00
..
combat Wire corpse spawning into combat death handling 2026-02-14 09:56:37 -05:00
commands Add container grammar with get-all and targeting support 2026-02-14 01:39:45 -05:00
render Fix operator precedence in POV smart conjugation 2026-02-14 01:00:37 -05:00
store Add player alias system with persistence and dispatch 2026-02-14 01:39:45 -05:00
world Add world cache to speedup startup 2026-02-07 15:00:07 -05:00
zmachine Handle object 0 (nothing) gracefully in object parser 2026-02-10 18:32:36 -05:00
__init__.py Add first generation 2026-02-07 09:45:48 -05:00
__main__.py Add debug logs to view negotiations 2026-02-07 10:32:11 -05:00
caps.py Add MTTS capability parsing module with client color detection 2026-02-07 22:44:23 -05:00
container.py Fix dataclass equality causing duplicate items in move_to 2026-02-14 01:39:45 -05:00
content.py Add TOML content loader for declarative command definitions 2026-02-07 20:27:29 -05:00
corpse.py Add Corpse class and create_corpse factory 2026-02-14 09:54:20 -05:00
editor.py Fix editor search/replace parsing, dirty flag, and cursor tracking 2026-02-07 23:06:47 -05:00
effects.py Add fly command with cloud trail effects 2026-02-07 14:48:42 -05:00
embedded_if_session.py Add instruction tracing to step_fast and improve error messages 2026-02-10 18:29:27 -05:00
entity.py Fix dataclass equality causing duplicate items in move_to 2026-02-14 01:39:45 -05:00
export.py Add zone TOML export 2026-02-11 22:38:14 -05:00
gmcp.py Dedupe MSDP vitals to avoid spamming idle clients 2026-02-12 16:31:17 -05:00
if_session.py Clean up global state, migrate broadcast_to_spectators to Zone 2026-02-11 19:42:12 -05:00
mob_ai.py Convert combat resolution to POV templates 2026-02-13 23:21:52 -05:00
mobs.py Migrate look to use player.location (Zone) 2026-02-11 19:36:46 -05:00
object.py Fix dataclass equality causing duplicate items in move_to 2026-02-14 01:39:45 -05:00
player.py Fix dataclass equality causing duplicate items in move_to 2026-02-14 01:39:45 -05:00
portal.py Add Portal class with target zone and coordinates 2026-02-11 20:38:47 -05:00
prompt.py Wire combat move and state into prompt variables 2026-02-13 23:21:53 -05:00
resting.py Wire stamina cues into combat and power loops 2026-02-14 01:00:37 -05:00
server.py Add player alias system with persistence and dispatch 2026-02-14 01:39:45 -05:00
targeting.py Add target resolution module with ordinal and prefix matching 2026-02-14 01:39:45 -05:00
thing.py Fix dataclass equality causing duplicate items in move_to 2026-02-14 01:39:45 -05:00
things.py Add TOML verb support for thing templates 2026-02-11 21:47:33 -05:00
unconscious.py Wire stamina cues into combat and power loops 2026-02-14 01:00:37 -05:00
verb_handlers.py Add key-based unlock as first verb interaction 2026-02-11 21:47:33 -05:00
verbs.py Add verb infrastructure on Object 2026-02-11 21:47:33 -05:00
zone.py Fix dataclass equality causing duplicate items in move_to 2026-02-14 01:39:45 -05:00
zones.py Add zone TOML export 2026-02-11 22:38:14 -05:00