mud/worlds/earth/config.toml
Jared Miller 0d0c142993
Add seed-based terrain world with movement and viewport
1000x1000 tile world generated deterministically from a seed using
layered Perlin noise. Terrain derived from elevation: mountains,
forests, grasslands, sand, water, with rivers traced downhill from
peaks. ANSI-colored viewport centered on player.

Command system with registry/dispatch, 8-direction movement (n/s/e/w
+ diagonals), look/l, quit/q. Players see arrival/departure messages.

Set connect_maxwait=0.5 on telnetlib3 to avoid the 4s CHARSET
negotiation timeout — MUD clients reject CHARSET immediately via MTTS.
2026-02-07 13:27:44 -05:00

14 lines
211 B
TOML

[world]
name = "Earth"
seed = 42
width = 1000
height = 1000
[terrain.colors]
grass = "green"
mountain = "gray"
water = "blue"
forest = "dark_green"
sand = "yellow"
player = "bright_white"
entity = "bright_red"