476 lines
12 KiB
Python
476 lines
12 KiB
Python
"""Tests for prompt rendering system."""
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from mudlib.caps import ClientCaps
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from mudlib.combat.encounter import CombatEncounter
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from mudlib.combat.engine import active_encounters
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from mudlib.entity import Entity
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from mudlib.player import Player
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from mudlib.prompt import render_prompt
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def setup_function():
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"""Clear global state before each test."""
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active_encounters.clear()
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def teardown_function():
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"""Clear global state after each test."""
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active_encounters.clear()
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def test_normal_mode_prompt():
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"""Normal mode shows stamina gauge and power level."""
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player = Player(
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name="Test",
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stamina=50.0,
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max_stamina=100.0,
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pl=200.0,
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mode_stack=["normal"],
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)
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result = render_prompt(player)
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# 50% is in 30-59% range, should be yellow
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assert result == "\033[33m<50%>\033[0m 200 > "
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def test_combat_mode_with_opponent():
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"""Combat mode includes opponent name."""
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player = Player(
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name="Goku",
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stamina=50.0,
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max_stamina=100.0,
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pl=200.0,
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mode_stack=["normal", "combat"],
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)
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opponent = Entity(name="Vegeta", pl=150.0)
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encounter = CombatEncounter(attacker=player, defender=opponent)
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active_encounters.append(encounter)
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result = render_prompt(player)
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# 50% is in 30-59% range, should be yellow
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assert result == "\033[33m<50%>\033[0m 200 vs Vegeta > "
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def test_combat_mode_as_defender():
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"""Combat mode works when player is the defender."""
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player = Player(
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name="Goku",
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stamina=50.0,
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max_stamina=100.0,
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pl=200.0,
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mode_stack=["normal", "combat"],
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)
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opponent = Entity(name="Vegeta", pl=150.0)
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encounter = CombatEncounter(attacker=opponent, defender=player)
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active_encounters.append(encounter)
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result = render_prompt(player)
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# 50% is in 30-59% range, should be yellow
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assert result == "\033[33m<50%>\033[0m 200 vs Vegeta > "
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def test_editor_mode_static_prompt():
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"""Editor mode returns static prompt."""
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player = Player(
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name="Test",
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stamina=50.0,
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max_stamina=100.0,
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pl=200.0,
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mode_stack=["normal", "editor"],
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)
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result = render_prompt(player)
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assert result == "editor> "
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def test_if_mode_static_prompt():
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"""IF mode returns minimal static prompt."""
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player = Player(
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name="Test",
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stamina=50.0,
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max_stamina=100.0,
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pl=200.0,
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mode_stack=["normal", "if"],
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)
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result = render_prompt(player)
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assert result == "> "
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def test_zero_stamina():
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"""Zero stamina renders as 0% in red."""
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player = Player(
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name="Test",
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stamina=0.0,
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max_stamina=100.0,
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pl=200.0,
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mode_stack=["normal"],
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)
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result = render_prompt(player)
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# 0% is < 30%, should be red
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assert result == "\033[31m<0%>\033[0m 200 > "
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def test_max_stamina():
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"""Full stamina renders as 100% in green."""
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player = Player(
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name="Test",
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stamina=100.0,
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max_stamina=100.0,
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pl=200.0,
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mode_stack=["normal"],
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)
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result = render_prompt(player)
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# 100% is >= 60%, should be green
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assert result == "\033[32m<100%>\033[0m 200 > "
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def test_fractional_percentage():
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"""Stamina percentage rounds to integer."""
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player = Player(
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name="Test",
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stamina=33.3,
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max_stamina=100.0,
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pl=200.0,
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mode_stack=["normal"],
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)
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result = render_prompt(player)
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# 33% is in 30-59% range, should be yellow
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assert result == "\033[33m<33%>\033[0m 200 > "
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def test_fractional_pl():
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"""Power level rounds to integer."""
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player = Player(
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name="Test",
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stamina=50.0,
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max_stamina=100.0,
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pl=199.7,
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mode_stack=["normal"],
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)
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result = render_prompt(player)
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# 50% is in 30-59% range, should be yellow
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assert result == "\033[33m<50%>\033[0m 200 > "
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def test_custom_template_overrides_default():
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"""Player can set custom prompt template."""
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player = Player(
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name="Test",
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stamina=50.0,
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max_stamina=100.0,
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pl=200.0,
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mode_stack=["normal"],
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prompt_template="[{pl}] > ",
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)
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result = render_prompt(player)
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assert result == "[200] > "
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def test_custom_template_all_variables():
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"""Custom template can use all supported variables."""
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player = Player(
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name="Test",
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stamina=50.0,
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max_stamina=100.0,
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pl=200.0,
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max_pl=250.0,
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mode_stack=["normal"],
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prompt_template="{stamina}/{stamina_pct}% {pl}/{max_pl} > ",
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)
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result = render_prompt(player)
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# No color tags in this custom template, so no ANSI codes
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assert result == "50/50% 200/250 > "
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def test_unknown_variable_left_as_is():
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"""Unknown variables in template are not substituted."""
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player = Player(
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name="Test",
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stamina=50.0,
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max_stamina=100.0,
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pl=200.0,
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mode_stack=["normal"],
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prompt_template="{pl} {unknown} > ",
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)
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result = render_prompt(player)
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assert result == "200 {unknown} > "
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def test_opponent_var_in_normal_mode_empty():
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"""Opponent variable is empty string when not in combat."""
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player = Player(
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name="Test",
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stamina=50.0,
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max_stamina=100.0,
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pl=200.0,
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mode_stack=["normal"],
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prompt_template="{pl} vs {opponent} > ",
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)
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result = render_prompt(player)
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assert result == "200 vs > "
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def test_no_color_support():
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"""Players with no ANSI support get tags stripped."""
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player = Player(
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name="Test",
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stamina=50.0,
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max_stamina=100.0,
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pl=200.0,
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mode_stack=["normal"],
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caps=ClientCaps(ansi=False),
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)
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result = render_prompt(player)
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# Should have no ANSI codes, just text
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assert result == "<50%> 200 > "
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assert "\033[" not in result
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def test_stamina_gauge_green():
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"""Stamina >= 60% renders green gauge."""
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player = Player(
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name="Test",
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stamina=80.0,
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max_stamina=100.0,
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pl=200.0,
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mode_stack=["normal"],
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)
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result = render_prompt(player)
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# Should have green color code
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assert "\033[32m<80%>\033[0m" in result
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def test_stamina_gauge_yellow():
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"""Stamina 30-59% renders yellow gauge."""
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player = Player(
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name="Test",
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stamina=45.0,
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max_stamina=100.0,
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pl=200.0,
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mode_stack=["normal"],
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)
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result = render_prompt(player)
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# Should have yellow color code
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assert "\033[33m<45%>\033[0m" in result
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def test_stamina_gauge_red():
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"""Stamina < 30% renders red gauge."""
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player = Player(
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name="Test",
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stamina=20.0,
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max_stamina=100.0,
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pl=200.0,
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mode_stack=["normal"],
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)
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result = render_prompt(player)
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# Should have red color code
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assert "\033[31m<20%>\033[0m" in result
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def test_stamina_gauge_boundary_60():
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"""Stamina exactly 60% renders green."""
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player = Player(
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name="Test",
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stamina=60.0,
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max_stamina=100.0,
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pl=200.0,
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mode_stack=["normal"],
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)
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result = render_prompt(player)
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# Should have green color code
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assert "\033[32m<60%>\033[0m" in result
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def test_stamina_gauge_boundary_30():
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"""Stamina exactly 30% renders yellow."""
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player = Player(
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name="Test",
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stamina=30.0,
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max_stamina=100.0,
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pl=200.0,
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mode_stack=["normal"],
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)
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result = render_prompt(player)
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# Should have yellow color code
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assert "\033[33m<30%>\033[0m" in result
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def test_stamina_gauge_boundary_29():
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"""Stamina at 29% renders red."""
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player = Player(
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name="Test",
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stamina=29.5,
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max_stamina=100.0,
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pl=200.0,
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mode_stack=["normal"],
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)
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result = render_prompt(player)
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# Should have red color code
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assert "\033[31m<29%>\033[0m" in result
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def test_zero_max_stamina():
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"""Zero max_stamina doesn't crash."""
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player = Player(
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name="Test",
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stamina=0.0,
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max_stamina=0.0,
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pl=200.0,
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mode_stack=["normal"],
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)
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result = render_prompt(player)
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assert "0%" in result
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def test_name_variable():
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"""Name variable substitutes player name."""
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player = Player(
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name="Goku",
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stamina=50.0,
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max_stamina=100.0,
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pl=200.0,
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mode_stack=["normal"],
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prompt_template="{name} > ",
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)
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result = render_prompt(player)
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assert result == "Goku > "
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def test_mode_variable():
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"""Mode variable substitutes current mode."""
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player = Player(
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name="Test",
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stamina=50.0,
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max_stamina=100.0,
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pl=200.0,
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mode_stack=["normal", "combat"],
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prompt_template="[{mode}] > ",
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)
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result = render_prompt(player)
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assert result == "[combat] > "
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def test_coordinates_variables():
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"""X and Y variables substitute coordinates."""
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player = Player(
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name="Test",
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stamina=50.0,
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max_stamina=100.0,
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pl=200.0,
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mode_stack=["normal"],
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x=42,
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y=13,
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prompt_template="({x},{y}) > ",
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)
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result = render_prompt(player)
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assert result == "(42,13) > "
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def test_combat_state_idle():
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"""Combat state is 'idle' when not in combat."""
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player = Player(
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name="Test",
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stamina=50.0,
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max_stamina=100.0,
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pl=200.0,
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mode_stack=["normal"],
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prompt_template="[{combat_state}] > ",
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)
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result = render_prompt(player)
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assert result == "[idle] > "
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def test_move_shows_name_when_in_combat_with_active_move():
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"""Move variable shows attack name when in combat with current_move."""
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from mudlib.combat.moves import CombatMove
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player = Player(
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name="Goku",
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stamina=50.0,
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max_stamina=100.0,
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pl=200.0,
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mode_stack=["normal", "combat"],
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prompt_template="{move} > ",
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)
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opponent = Entity(name="Vegeta", pl=150.0)
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punch = CombatMove(
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name="punch right",
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move_type="attack",
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stamina_cost=5.0,
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timing_window_ms=800,
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damage_pct=0.15,
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countered_by=["dodge left"],
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)
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encounter = CombatEncounter(attacker=player, defender=opponent)
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encounter.attack(punch)
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active_encounters.append(encounter)
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result = render_prompt(player)
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assert result == "punch right > "
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def test_move_empty_when_not_in_combat():
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"""Move variable is empty string when not in combat."""
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player = Player(
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name="Test",
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stamina=50.0,
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max_stamina=100.0,
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pl=200.0,
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mode_stack=["normal"],
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prompt_template="{move} > ",
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)
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result = render_prompt(player)
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assert result == " > "
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def test_move_empty_when_in_combat_but_no_current_move():
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"""Move variable is empty when in combat but IDLE state (no current_move)."""
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player = Player(
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name="Goku",
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stamina=50.0,
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max_stamina=100.0,
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pl=200.0,
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mode_stack=["normal", "combat"],
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prompt_template="{move} > ",
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)
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opponent = Entity(name="Vegeta", pl=150.0)
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encounter = CombatEncounter(attacker=player, defender=opponent)
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active_encounters.append(encounter)
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result = render_prompt(player)
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assert result == " > "
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def test_combat_state_shows_state_when_in_combat():
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"""Combat state variable shows encounter state value."""
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from mudlib.combat.moves import CombatMove
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player = Player(
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name="Goku",
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stamina=50.0,
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max_stamina=100.0,
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pl=200.0,
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mode_stack=["normal", "combat"],
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prompt_template="[{combat_state}] > ",
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)
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opponent = Entity(name="Vegeta", pl=150.0)
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punch = CombatMove(
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name="punch right",
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move_type="attack",
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stamina_cost=5.0,
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timing_window_ms=800,
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damage_pct=0.15,
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countered_by=["dodge left"],
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)
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encounter = CombatEncounter(attacker=player, defender=opponent)
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encounter.attack(punch)
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active_encounters.append(encounter)
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result = render_prompt(player)
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assert result == "[telegraph] > "
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