mud/tests/test_thing.py
Jared Miller 9437728435
Add Thing class and Entity.can_accept() for inventory
Thing is an Object subclass with description, portable flag, and aliases.
Entity.can_accept() returns True for portable Things, enabling the
containment model where entities carry items in their contents.
2026-02-11 19:55:58 -05:00

117 lines
3.5 KiB
Python

"""Tests for the Thing class."""
from mudlib.entity import Entity
from mudlib.object import Object
from mudlib.thing import Thing
from mudlib.zone import Zone
# --- construction ---
def test_thing_creation_minimal():
"""Thing can be created with just a name."""
t = Thing(name="rock")
assert t.name == "rock"
assert t.location is None
assert t.description == ""
assert t.portable is True # default: things are portable
def test_thing_creation_with_description():
"""Thing can have a description."""
t = Thing(name="sword", description="a rusty iron sword")
assert t.description == "a rusty iron sword"
def test_thing_creation_non_portable():
"""Thing can be marked as non-portable (fixture, scenery)."""
t = Thing(name="fountain", portable=False)
assert t.portable is False
def test_thing_in_zone():
"""Thing can be placed in a zone with coordinates."""
terrain = [["." for _ in range(10)] for _ in range(10)]
zone = Zone(name="test", width=10, height=10, terrain=terrain)
rock = Thing(name="rock", location=zone, x=3, y=7)
assert rock.location is zone
assert rock.x == 3
assert rock.y == 7
assert rock in zone.contents
def test_thing_in_entity_inventory():
"""Thing can be placed in an entity (inventory)."""
terrain = [["." for _ in range(10)] for _ in range(10)]
zone = Zone(name="test", width=10, height=10, terrain=terrain)
entity = Entity(name="player", location=zone, x=5, y=5)
sword = Thing(name="sword", location=entity)
assert sword.location is entity
assert sword in entity.contents
# Inventory items don't need coordinates
assert sword.x is None
assert sword.y is None
def test_thing_is_subclass_of_object():
"""Thing inherits from Object."""
t = Thing(name="gem")
assert isinstance(t, Object)
def test_thing_aliases_default_empty():
"""Thing aliases default to empty list."""
t = Thing(name="rock")
assert t.aliases == []
def test_thing_aliases():
"""Thing can have aliases for matching."""
t = Thing(name="pepsi can", aliases=["can", "pepsi"])
assert t.aliases == ["can", "pepsi"]
# --- entity.can_accept ---
def test_entity_can_accept_portable_thing():
"""Entity accepts portable things (inventory)."""
entity = Entity(name="player")
sword = Thing(name="sword", portable=True)
assert entity.can_accept(sword) is True
def test_entity_rejects_non_portable_thing():
"""Entity rejects non-portable things."""
entity = Entity(name="player")
fountain = Thing(name="fountain", portable=False)
assert entity.can_accept(fountain) is False
def test_entity_rejects_non_thing():
"""Entity rejects objects that aren't Things."""
entity = Entity(name="player")
other = Object(name="abstract")
assert entity.can_accept(other) is False
# --- zone interaction ---
def test_zone_contents_at_finds_things():
"""Zone.contents_at finds things at a position."""
terrain = [["." for _ in range(10)] for _ in range(10)]
zone = Zone(name="test", width=10, height=10, terrain=terrain)
rock = Thing(name="rock", location=zone, x=5, y=5)
result = zone.contents_at(5, 5)
assert rock in result
def test_zone_contents_near_finds_things():
"""Zone.contents_near finds things within range."""
terrain = [["." for _ in range(10)] for _ in range(10)]
zone = Zone(name="test", width=10, height=10, terrain=terrain)
rock = Thing(name="rock", location=zone, x=5, y=5)
result = zone.contents_near(5, 5, 3)
assert rock in result