mud/src/mudlib
Jared Miller 1fa21e20b0
Add mob target resolution in combat commands
Phase 2: do_attack now searches the mobs registry after players dict
when resolving a target name. Players always take priority over mobs
with the same name. World instance injected into combat/commands module
for wrapping-aware mob proximity checks.
2026-02-09 11:43:37 -05:00
..
combat Add mob target resolution in combat commands 2026-02-09 11:43:37 -05:00
commands Add rest command for stamina recovery 2026-02-08 22:16:47 -05:00
render Wire client capabilities into Player & terrain 2026-02-07 22:44:45 -05:00
store Add PlayerData TypedDict to fix type errors 2026-02-07 22:13:27 -05:00
world Add world cache to speedup startup 2026-02-07 15:00:07 -05:00
__init__.py Add first generation 2026-02-07 09:45:48 -05:00
__main__.py Add debug logs to view negotiations 2026-02-07 10:32:11 -05:00
caps.py Add MTTS capability parsing module with client color detection 2026-02-07 22:44:23 -05:00
content.py Add TOML content loader for declarative command definitions 2026-02-07 20:27:29 -05:00
editor.py Fix editor search/replace parsing, dirty flag, and cursor tracking 2026-02-07 23:06:47 -05:00
effects.py Add fly command with cloud trail effects 2026-02-07 14:48:42 -05:00
entity.py Add mob templates, registry, and spawn/despawn/query 2026-02-09 11:43:37 -05:00
mobs.py Add mob templates, registry, and spawn/despawn/query 2026-02-09 11:43:37 -05:00
player.py Add editor mode shell integration and edit command 2026-02-07 22:59:37 -05:00
resting.py Add rest command for stamina recovery 2026-02-08 22:16:47 -05:00
server.py Add rest command for stamina recovery 2026-02-08 22:16:47 -05:00