mud/tests/test_power.py
Jared Miller be63a1cbde
Extract shared test fixtures to conftest.py
Moved common test fixtures (mock_writer, mock_reader, test_zone, player,
nearby_player, clear_state) from individual test files into a shared
conftest.py. This eliminates duplication across test_power.py, test_sleep.py,
test_combat_zaxis.py, test_quit.py, test_stamina_cues.py, and
test_stamina_cue_wiring.py.

Some test files override specific fixtures where they need custom behavior
(e.g., test_quit.py adds a close method to mock_writer, stamina tests use
smaller zones and custom player positions).
2026-02-14 01:00:37 -05:00

298 lines
8.4 KiB
Python

"""Tests for power commands."""
import asyncio
import time
import pytest
from mudlib.combat.encounter import CombatEncounter
from mudlib.combat.engine import active_encounters
from mudlib.commands.power import cmd_power
@pytest.mark.asyncio
async def test_power_down_instantly_lowers_pl(player):
"""Test power down instantly lowers PL to minimum."""
player.pl = 100.0
player.max_pl = 100.0
await cmd_power(player, "down")
assert player.pl == 1.0
messages = [call[0][0] for call in player.writer.write.call_args_list]
assert any("power down" in msg.lower() for msg in messages)
@pytest.mark.asyncio
async def test_power_to_number_lowers_instantly(player):
"""Test power <number> instantly lowers when target < current."""
player.pl = 100.0
player.max_pl = 100.0
await cmd_power(player, "50")
assert player.pl == 50.0
messages = [call[0][0] for call in player.writer.write.call_args_list]
assert any("50" in msg for msg in messages)
@pytest.mark.asyncio
async def test_power_to_number_rejects_zero(player):
"""Test power <number> rejects 0 or negative values."""
player.pl = 100.0
await cmd_power(player, "0")
assert player.pl == 100.0 # unchanged
messages = [call[0][0] for call in player.writer.write.call_args_list]
assert any("must be greater than 0" in msg.lower() for msg in messages)
@pytest.mark.asyncio
async def test_power_to_number_rejects_above_max(player):
"""Test power <number> rejects values above max_pl."""
player.pl = 100.0
player.max_pl = 100.0
await cmd_power(player, "150")
assert player.pl == 100.0 # unchanged
messages = [call[0][0] for call in player.writer.write.call_args_list]
assert any("maximum" in msg.lower() for msg in messages)
@pytest.mark.asyncio
async def test_power_up_starts_increasing_pl(player):
"""Test power up starts a loop that increases PL over time."""
player.pl = 10.0
player.max_pl = 100.0
player.stamina = 100.0
await cmd_power(player, "up")
# Give it a moment to run a few ticks
await asyncio.sleep(0.15)
assert player.pl > 10.0
assert player.pl < player.max_pl
@pytest.mark.asyncio
async def test_power_up_deducts_stamina(player):
"""Test power up deducts stamina per tick."""
player.pl = 10.0
player.max_pl = 100.0
player.stamina = 100.0
await cmd_power(player, "up")
# Give it a moment to run a few ticks
await asyncio.sleep(0.15)
assert player.stamina < 100.0
@pytest.mark.asyncio
async def test_power_up_stops_at_max_pl(player):
"""Test power up stops when PL reaches max_pl."""
player.pl = 95.0
player.max_pl = 100.0
player.stamina = 100.0
await cmd_power(player, "up")
# Wait for it to complete
await asyncio.sleep(0.3)
assert player.pl == 100.0
assert player._power_task is None or player._power_task.done()
@pytest.mark.asyncio
async def test_power_up_stops_when_stamina_depleted(player):
"""Test power up stops when stamina runs out."""
player.pl = 10.0
player.max_pl = 100.0
player.stamina = 5.0 # Very low stamina
await cmd_power(player, "up")
# Wait for stamina to deplete
await asyncio.sleep(0.3)
# PL should have increased a little, but stopped
assert player.pl > 10.0
assert player.pl < 100.0
assert player.stamina <= 0.0
assert player._power_task is None or player._power_task.done()
@pytest.mark.asyncio
async def test_power_stop_cancels_power_up(player):
"""Test power stop cancels an ongoing power-up."""
player.pl = 10.0
player.max_pl = 100.0
player.stamina = 100.0
await cmd_power(player, "up")
await asyncio.sleep(0.05) # Let it start
await cmd_power(player, "stop")
pl_at_stop = player.pl
await asyncio.sleep(0.1) # Wait a bit more
# PL should not have increased after stop
assert player.pl == pl_at_stop
assert player._power_task is None or player._power_task.done()
@pytest.mark.asyncio
async def test_power_up_rejects_during_combat(player, nearby_player):
"""Test power up is rejected when player is in combat."""
player.pl = 50.0
player.stamina = 100.0
# Put player in combat
encounter = CombatEncounter(
attacker=player, defender=nearby_player, last_action_at=time.monotonic()
)
active_encounters.append(encounter)
await cmd_power(player, "up")
messages = [call[0][0] for call in player.writer.write.call_args_list]
assert any("combat" in msg.lower() for msg in messages)
assert player.pl == 50.0 # unchanged
@pytest.mark.asyncio
async def test_power_up_rejects_with_no_stamina(player):
"""Test power up is rejected when stamina is 0."""
player.pl = 50.0
player.stamina = 0.0
await cmd_power(player, "up")
messages = [call[0][0] for call in player.writer.write.call_args_list]
assert any("stamina" in msg.lower() for msg in messages)
assert player.pl == 50.0 # unchanged
@pytest.mark.asyncio
async def test_power_up_sends_feedback_messages(player):
"""Test power up sends feedback to player."""
player.pl = 10.0
player.max_pl = 100.0
player.stamina = 100.0
await cmd_power(player, "up")
messages = [call[0][0] for call in player.writer.write.call_args_list]
assert any("powering up" in msg.lower() for msg in messages)
@pytest.mark.asyncio
async def test_power_up_broadcasts_to_nearby(player, nearby_player):
"""Test power up broadcasts to nearby players."""
player.pl = 10.0
player.max_pl = 100.0
player.stamina = 100.0
await cmd_power(player, "up")
nearby_messages = [call[0][0] for call in nearby_player.writer.write.call_args_list]
assert any("Goku" in msg and "power" in msg.lower() for msg in nearby_messages)
@pytest.mark.asyncio
async def test_power_up_when_already_powering_up(player):
"""Test power up when already powering up sends message."""
player.pl = 10.0
player.max_pl = 100.0
player.stamina = 100.0
await cmd_power(player, "up")
await asyncio.sleep(0.05)
# Try to power up again
await cmd_power(player, "up")
messages = [call[0][0] for call in player.writer.write.call_args_list]
assert any("already" in msg.lower() for msg in messages)
@pytest.mark.asyncio
async def test_power_down_broadcasts_to_nearby(player, nearby_player):
"""Test power down broadcasts to nearby players."""
player.pl = 100.0
await cmd_power(player, "down")
nearby_messages = [call[0][0] for call in nearby_player.writer.write.call_args_list]
assert any("Goku" in msg and "power" in msg.lower() for msg in nearby_messages)
@pytest.mark.asyncio
async def test_power_to_number_raises_with_loop(player):
"""Test power <number> starts power-up loop when target > current."""
player.pl = 10.0
player.max_pl = 100.0
player.stamina = 100.0
await cmd_power(player, "80")
# Give it a moment to run
await asyncio.sleep(0.15)
# Should be increasing toward 80
assert player.pl > 10.0
assert player.stamina < 100.0 # deducting stamina
@pytest.mark.asyncio
async def test_combat_start_cancels_power_up(player, nearby_player):
"""Test starting combat cancels any active power-up task."""
from mudlib.combat.engine import start_encounter
# Start player powering up
player.pl = 10.0
player.max_pl = 100.0
player.stamina = 100.0
await cmd_power(player, "up")
await asyncio.sleep(0.05) # Let power-up start
# Verify power-up is active
assert player._power_task is not None
assert not player._power_task.done()
# Start combat encounter
start_encounter(player, nearby_player)
# Power-up task should be cancelled
assert player._power_task is None or player._power_task.cancelled()
@pytest.mark.asyncio
async def test_combat_start_cancels_defender_power_up(player, nearby_player):
"""Test starting combat cancels defender's active power-up task."""
from mudlib.combat.engine import start_encounter
# Start nearby_player powering up
nearby_player.pl = 10.0
nearby_player.max_pl = 100.0
nearby_player.stamina = 100.0
await cmd_power(nearby_player, "up")
await asyncio.sleep(0.05) # Let power-up start
# Verify power-up is active
assert nearby_player._power_task is not None
assert not nearby_player._power_task.done()
# Start combat encounter (nearby_player is defender)
start_encounter(player, nearby_player)
# Power-up task should be cancelled
assert nearby_player._power_task is None or nearby_player._power_task.cancelled()