Removed identical local copies from 45 test files. These fixtures are already defined in conftest.py.
155 lines
4.3 KiB
Python
155 lines
4.3 KiB
Python
"""Tests for Entity.posture property."""
|
|
|
|
from mudlib.entity import Entity, Mob
|
|
from mudlib.player import Player
|
|
|
|
|
|
def test_entity_default_posture():
|
|
"""Entity with no special state should be 'standing'."""
|
|
entity = Entity(name="Test", x=0, y=0)
|
|
assert entity.posture == "standing"
|
|
|
|
|
|
def test_entity_resting():
|
|
"""Entity with resting=True should be 'resting'."""
|
|
entity = Entity(name="Test", x=0, y=0, resting=True)
|
|
assert entity.posture == "resting"
|
|
|
|
|
|
def test_entity_unconscious_no_pl():
|
|
"""Entity with pl <= 0 should be 'unconscious'."""
|
|
entity = Entity(name="Test", x=0, y=0, pl=0.0)
|
|
assert entity.posture == "unconscious"
|
|
|
|
|
|
def test_entity_unconscious_negative_pl():
|
|
"""Entity with negative pl should be 'unconscious'."""
|
|
entity = Entity(name="Test", x=0, y=0, pl=-10.0)
|
|
assert entity.posture == "unconscious"
|
|
|
|
|
|
def test_entity_unconscious_no_stamina():
|
|
"""Entity with stamina <= 0 should be 'unconscious'."""
|
|
entity = Entity(name="Test", x=0, y=0, stamina=0.0)
|
|
assert entity.posture == "unconscious"
|
|
|
|
|
|
def test_entity_unconscious_negative_stamina():
|
|
"""Entity with negative stamina should be 'unconscious'."""
|
|
entity = Entity(name="Test", x=0, y=0, stamina=-5.0)
|
|
assert entity.posture == "unconscious"
|
|
|
|
|
|
def test_entity_unconscious_beats_resting():
|
|
"""Unconscious priority > resting priority."""
|
|
entity = Entity(name="Test", x=0, y=0, pl=0.0, resting=True)
|
|
assert entity.posture == "unconscious"
|
|
|
|
|
|
def test_player_flying(mock_reader, mock_writer):
|
|
"""Player with flying=True should be 'flying'."""
|
|
player = Player(
|
|
name="Test", x=0, y=0, reader=mock_reader, writer=mock_writer, flying=True
|
|
)
|
|
assert player.posture == "flying"
|
|
|
|
|
|
def test_player_flying_beats_resting(mock_reader, mock_writer):
|
|
"""Flying priority > resting priority."""
|
|
player = Player(
|
|
name="Test",
|
|
x=0,
|
|
y=0,
|
|
reader=mock_reader,
|
|
writer=mock_writer,
|
|
flying=True,
|
|
resting=True,
|
|
)
|
|
assert player.posture == "flying"
|
|
|
|
|
|
def test_player_unconscious_beats_flying(mock_reader, mock_writer):
|
|
"""Unconscious priority > flying priority."""
|
|
player = Player(
|
|
name="Test",
|
|
x=0,
|
|
y=0,
|
|
reader=mock_reader,
|
|
writer=mock_writer,
|
|
flying=True,
|
|
pl=0.0,
|
|
)
|
|
assert player.posture == "unconscious"
|
|
|
|
|
|
def test_player_fighting_in_combat_mode(mock_reader, mock_writer):
|
|
"""Player with mode='combat' should be 'fighting'."""
|
|
player = Player(
|
|
name="Test",
|
|
x=0,
|
|
y=0,
|
|
reader=mock_reader,
|
|
writer=mock_writer,
|
|
mode_stack=["normal", "combat"],
|
|
)
|
|
assert player.posture == "fighting"
|
|
|
|
|
|
def test_player_fighting_beats_flying(mock_reader, mock_writer):
|
|
"""Fighting priority > flying priority."""
|
|
player = Player(
|
|
name="Test",
|
|
x=0,
|
|
y=0,
|
|
reader=mock_reader,
|
|
writer=mock_writer,
|
|
mode_stack=["normal", "combat"],
|
|
flying=True,
|
|
)
|
|
assert player.posture == "fighting"
|
|
|
|
|
|
def test_player_fighting_beats_resting(mock_reader, mock_writer):
|
|
"""Fighting priority > resting priority."""
|
|
player = Player(
|
|
name="Test",
|
|
x=0,
|
|
y=0,
|
|
reader=mock_reader,
|
|
writer=mock_writer,
|
|
mode_stack=["normal", "combat"],
|
|
resting=True,
|
|
)
|
|
assert player.posture == "fighting"
|
|
|
|
|
|
def test_player_unconscious_beats_fighting(mock_reader, mock_writer):
|
|
"""Unconscious priority > fighting priority."""
|
|
player = Player(
|
|
name="Test",
|
|
x=0,
|
|
y=0,
|
|
reader=mock_reader,
|
|
writer=mock_writer,
|
|
mode_stack=["normal", "combat"],
|
|
stamina=0.0,
|
|
)
|
|
assert player.posture == "unconscious"
|
|
|
|
|
|
def test_mob_default_posture():
|
|
"""Mob with default state should be 'standing'."""
|
|
mob = Mob(name="Goku", x=10, y=10, description="A fighter")
|
|
assert mob.posture == "standing"
|
|
|
|
|
|
def test_mob_resting():
|
|
"""Mob with resting=True should be 'resting'."""
|
|
mob = Mob(name="Goku", x=10, y=10, description="A fighter", resting=True)
|
|
assert mob.posture == "resting"
|
|
|
|
|
|
def test_mob_unconscious():
|
|
"""Mob with pl=0 should be 'unconscious'."""
|
|
mob = Mob(name="Goku", x=10, y=10, description="A fighter", pl=0.0)
|
|
assert mob.posture == "unconscious"
|