mud/content/combat/dodge_left.toml
Jared Miller dbb976be24
Add data-driven combat system with TOML move definitions
Combat moves defined as TOML content files in content/combat/,
not engine code. State machine (IDLE > TELEGRAPH > WINDOW > RESOLVE)
processes timing-based exchanges. Counter relationships, stamina
costs, damage formulas all tunable from data files.

Moves: punch right/left, roundhouse, sweep, dodge right/left,
parry high/low, duck, jump. Combat ends on knockout (PL <= 0)
or exhaustion (stamina <= 0).
2026-02-07 21:16:12 -05:00

8 lines
151 B
TOML

name = "dodge left"
aliases = ["dl"]
move_type = "defense"
stamina_cost = 3.0
telegraph = ""
timing_window_ms = 800
damage_pct = 0.0
countered_by = []