mud/tests/test_zone.py

281 lines
9.6 KiB
Python

"""Tests for the Zone class."""
from mudlib.object import Object
from mudlib.zone import Zone
# --- construction ---
def test_zone_basic_creation():
"""Zone created with name, dimensions, and terrain."""
terrain = [["." for _ in range(10)] for _ in range(5)]
zone = Zone(name="test", width=10, height=5, terrain=terrain)
assert zone.name == "test"
assert zone.width == 10
assert zone.height == 5
assert zone.toroidal is True # default
assert zone.location is None # zones are top-level
def test_zone_bounded():
"""Zone can be created with toroidal=False (bounded)."""
terrain = [["." for _ in range(5)] for _ in range(5)]
zone = Zone(name="room", width=5, height=5, terrain=terrain, toroidal=False)
assert zone.toroidal is False
def test_zone_default_impassable():
"""Zone has default impassable set of mountain and water."""
terrain = [["."]]
zone = Zone(name="test", width=1, height=1, terrain=terrain)
assert "^" in zone.impassable
assert "~" in zone.impassable
# --- can_accept ---
def test_zone_can_accept_returns_true():
"""Zones accept everything."""
terrain = [["."]]
zone = Zone(name="test", width=1, height=1, terrain=terrain)
obj = Object(name="rock")
assert zone.can_accept(obj) is True
# --- wrap ---
def test_wrap_toroidal():
"""Toroidal zone wraps coordinates around both axes."""
terrain = [["." for _ in range(100)] for _ in range(100)]
zone = Zone(name="overworld", width=100, height=100, terrain=terrain)
assert zone.wrap(105, 205) == (5, 5)
assert zone.wrap(-1, -1) == (99, 99)
assert zone.wrap(50, 50) == (50, 50)
def test_wrap_bounded():
"""Bounded zone clamps coordinates to edges."""
terrain = [["." for _ in range(10)] for _ in range(10)]
zone = Zone(name="room", width=10, height=10, terrain=terrain, toroidal=False)
assert zone.wrap(15, 15) == (9, 9)
assert zone.wrap(-5, -3) == (0, 0)
assert zone.wrap(5, 5) == (5, 5)
# --- get_tile ---
def test_get_tile():
"""get_tile returns the terrain character at a position."""
terrain = [
[".", "T", "^"],
["~", ".", ":"],
]
zone = Zone(name="test", width=3, height=2, terrain=terrain)
assert zone.get_tile(0, 0) == "."
assert zone.get_tile(1, 0) == "T"
assert zone.get_tile(2, 0) == "^"
assert zone.get_tile(0, 1) == "~"
assert zone.get_tile(2, 1) == ":"
def test_get_tile_wraps():
"""get_tile wraps coordinates on toroidal zone."""
terrain = [["." for _ in range(5)] for _ in range(5)]
terrain[0][0] = "T"
zone = Zone(name="test", width=5, height=5, terrain=terrain)
assert zone.get_tile(5, 5) == "T" # wraps to (0, 0)
# --- is_passable ---
def test_is_passable_grass():
"""Grass tiles are passable."""
terrain = [["."]]
zone = Zone(name="test", width=1, height=1, terrain=terrain)
assert zone.is_passable(0, 0) is True
def test_is_passable_mountain():
"""Mountain tiles are impassable."""
terrain = [["^"]]
zone = Zone(name="test", width=1, height=1, terrain=terrain)
assert zone.is_passable(0, 0) is False
def test_is_passable_water():
"""Water tiles are impassable."""
terrain = [["~"]]
zone = Zone(name="test", width=1, height=1, terrain=terrain)
assert zone.is_passable(0, 0) is False
def test_is_passable_custom_impassable():
"""Zone can have custom impassable set."""
terrain = [[".", "X"]]
zone = Zone(name="test", width=2, height=1, terrain=terrain, impassable={"X"})
assert zone.is_passable(0, 0) is True
assert zone.is_passable(1, 0) is False
# --- get_viewport ---
def test_get_viewport_centered():
"""Viewport returns terrain slice centered on given position."""
terrain = [["." for _ in range(21)] for _ in range(11)]
terrain[5][10] = "@" # center
zone = Zone(name="test", width=21, height=11, terrain=terrain)
vp = zone.get_viewport(10, 5, 5, 3)
# 5 wide, 3 tall, centered on (10, 5)
# Should be columns 8-12, rows 4-6
assert len(vp) == 3
assert len(vp[0]) == 5
assert vp[1][2] == "@" # center of viewport
def test_get_viewport_wraps_toroidal():
"""Viewport wraps around edges of toroidal zone."""
terrain = [["." for _ in range(10)] for _ in range(10)]
terrain[0][0] = "T" # top-left corner
zone = Zone(name="test", width=10, height=10, terrain=terrain)
# Viewport centered at (0, 0), size 5x5
vp = zone.get_viewport(0, 0, 5, 5)
# Center of viewport is (2, 2), should be "T"
assert vp[2][2] == "T"
# Top-left of viewport wraps to bottom-right of zone
assert len(vp) == 5
assert len(vp[0]) == 5
def test_get_viewport_full_size():
"""Viewport with standard 21x11 size works."""
terrain = [["." for _ in range(100)] for _ in range(100)]
zone = Zone(name="test", width=100, height=100, terrain=terrain)
vp = zone.get_viewport(50, 50, 21, 11)
assert len(vp) == 11
assert len(vp[0]) == 21
# --- contents_at ---
def test_contents_at_empty():
"""contents_at returns empty list when nothing at position."""
terrain = [["." for _ in range(10)] for _ in range(10)]
zone = Zone(name="test", width=10, height=10, terrain=terrain)
assert zone.contents_at(5, 5) == []
def test_contents_at_finds_objects():
"""contents_at returns objects at the given coordinates."""
terrain = [["." for _ in range(10)] for _ in range(10)]
zone = Zone(name="test", width=10, height=10, terrain=terrain)
obj = Object(name="rock", location=zone, x=3, y=7)
result = zone.contents_at(3, 7)
assert obj in result
def test_contents_at_excludes_other_positions():
"""contents_at only returns objects at exact coordinates."""
terrain = [["." for _ in range(10)] for _ in range(10)]
zone = Zone(name="test", width=10, height=10, terrain=terrain)
Object(name="rock", location=zone, x=3, y=7)
Object(name="tree", location=zone, x=5, y=5)
result = zone.contents_at(3, 7)
assert len(result) == 1
assert result[0].name == "rock"
def test_contents_at_multiple():
"""contents_at returns all objects at the same position."""
terrain = [["." for _ in range(10)] for _ in range(10)]
zone = Zone(name="test", width=10, height=10, terrain=terrain)
rock = Object(name="rock", location=zone, x=5, y=5)
gem = Object(name="gem", location=zone, x=5, y=5)
result = zone.contents_at(5, 5)
assert rock in result
assert gem in result
assert len(result) == 2
# --- contents_near ---
def test_contents_near_empty():
"""contents_near returns empty list when nothing nearby."""
terrain = [["." for _ in range(10)] for _ in range(10)]
zone = Zone(name="test", width=10, height=10, terrain=terrain)
assert zone.contents_near(5, 5, 3) == []
def test_contents_near_includes_exact_position():
"""contents_near includes objects at the exact coordinates."""
terrain = [["." for _ in range(10)] for _ in range(10)]
zone = Zone(name="test", width=10, height=10, terrain=terrain)
obj = Object(name="rock", location=zone, x=5, y=5)
result = zone.contents_near(5, 5, 3)
assert obj in result
def test_contents_near_within_range():
"""contents_near returns objects within Manhattan distance range."""
terrain = [["." for _ in range(20)] for _ in range(20)]
zone = Zone(name="test", width=20, height=20, terrain=terrain)
center = Object(name="center", location=zone, x=10, y=10)
nearby1 = Object(name="nearby1", location=zone, x=11, y=10) # distance 1
nearby2 = Object(name="nearby2", location=zone, x=10, y=12) # distance 2
nearby3 = Object(name="nearby3", location=zone, x=12, y=12) # distance 4
far = Object(name="far", location=zone, x=15, y=15) # distance 10
result = zone.contents_near(10, 10, 3)
assert center in result
assert nearby1 in result
assert nearby2 in result
assert nearby3 not in result # distance 4 > range 3
assert far not in result
def test_contents_near_wrapping_toroidal():
"""contents_near uses wrapping-aware distance on toroidal zones."""
terrain = [["." for _ in range(10)] for _ in range(10)]
zone = Zone(name="test", width=10, height=10, terrain=terrain, toroidal=True)
# Object at (1, 1), query at (9, 9)
# Without wrapping: dx=8, dy=8
# With wrapping: dx=min(8, 10-8)=2, dy=min(8, 10-8)=2, total=4
obj = Object(name="wrapped", location=zone, x=1, y=1)
result = zone.contents_near(9, 9, 5)
assert obj in result # within range due to wrapping
result_tight = zone.contents_near(9, 9, 3)
assert obj not in result_tight # outside tighter range
def test_contents_near_no_wrapping_bounded():
"""contents_near uses straight distance on bounded zones."""
terrain = [["." for _ in range(10)] for _ in range(10)]
zone = Zone(name="test", width=10, height=10, terrain=terrain, toroidal=False)
# Object at (1, 1), query at (9, 9)
# Straight distance: dx=8, dy=8, total=16
obj = Object(name="far", location=zone, x=1, y=1)
result = zone.contents_near(9, 9, 5)
assert obj not in result # too far on bounded zone
def test_contents_near_multiple():
"""contents_near returns all objects within range."""
terrain = [["." for _ in range(20)] for _ in range(20)]
zone = Zone(name="test", width=20, height=20, terrain=terrain)
obj1 = Object(name="obj1", location=zone, x=10, y=10)
obj2 = Object(name="obj2", location=zone, x=11, y=10)
obj3 = Object(name="obj3", location=zone, x=10, y=11)
Object(name="far", location=zone, x=20, y=20) # far away
result = zone.contents_near(10, 10, 2)
assert len(result) == 3
assert obj1 in result
assert obj2 in result
assert obj3 in result