"""Base entity class for characters in the world.""" from dataclasses import dataclass @dataclass class Entity: """Base class for anything with position and identity in the world.""" name: str x: int y: int # Combat stats pl: float = 100.0 # power level (health and damage multiplier) stamina: float = 100.0 # current stamina max_stamina: float = 100.0 # stamina ceiling async def send(self, message: str) -> None: """Send a message to this entity. Base implementation is a no-op.""" pass @dataclass class Mob(Entity): """Represents a non-player character (NPC) in the world.""" description: str = "" alive: bool = True