from mudlib.render.ansi import ( RESET, bg_256, bg_rgb, colorize_map, colorize_terrain, fg_256, fg_rgb, ) def test_colorize_terrain_grass(): """Grass is colored green.""" result = colorize_terrain(".") assert "\033[" in result # has ANSI code assert "." in result assert RESET in result def test_colorize_terrain_mountain(): """Mountain is colored.""" result = colorize_terrain("^") assert "\033[" in result assert "^" in result assert RESET in result def test_colorize_terrain_water(): """Water is colored blue.""" result = colorize_terrain("~") assert "\033[" in result assert "~" in result assert RESET in result def test_colorize_terrain_unknown(): """Unknown characters pass through unchanged.""" result = colorize_terrain("?") assert result == "?" def test_colorize_map(): """colorize_map returns newline-separated colored rows.""" grid = [ [".", ".", "T"], ["~", "^", "."], ] result = colorize_map(grid) assert "\n" in result lines = result.split("\n") assert len(lines) == 2 # should have ANSI codes assert "\033[" in result def test_fg_256_basic(): """Generate 256-color foreground code.""" assert fg_256(0) == "\033[38;5;0m" assert fg_256(15) == "\033[38;5;15m" assert fg_256(42) == "\033[38;5;42m" assert fg_256(255) == "\033[38;5;255m" def test_bg_256_basic(): """Generate 256-color background code.""" assert bg_256(0) == "\033[48;5;0m" assert bg_256(15) == "\033[48;5;15m" assert bg_256(42) == "\033[48;5;42m" assert bg_256(255) == "\033[48;5;255m" def test_fg_256_clamping(): """Clamp 256-color values to valid range (0-255).""" assert fg_256(-1) == "\033[38;5;0m" assert fg_256(256) == "\033[38;5;255m" assert fg_256(999) == "\033[38;5;255m" def test_bg_256_clamping(): """Clamp 256-color values to valid range (0-255).""" assert bg_256(-1) == "\033[48;5;0m" assert bg_256(256) == "\033[48;5;255m" assert bg_256(999) == "\033[48;5;255m" def test_fg_rgb_basic(): """Generate truecolor foreground code.""" assert fg_rgb(0, 0, 0) == "\033[38;2;0;0;0m" assert fg_rgb(255, 255, 255) == "\033[38;2;255;255;255m" assert fg_rgb(128, 64, 192) == "\033[38;2;128;64;192m" def test_bg_rgb_basic(): """Generate truecolor background code.""" assert bg_rgb(0, 0, 0) == "\033[48;2;0;0;0m" assert bg_rgb(255, 255, 255) == "\033[48;2;255;255;255m" assert bg_rgb(128, 64, 192) == "\033[48;2;128;64;192m" def test_fg_rgb_clamping(): """Clamp RGB values to valid range (0-255).""" assert fg_rgb(-1, 0, 0) == "\033[38;2;0;0;0m" assert fg_rgb(0, 300, 0) == "\033[38;2;0;255;0m" assert fg_rgb(0, 0, 999) == "\033[38;2;0;0;255m" assert fg_rgb(-10, 300, 500) == "\033[38;2;0;255;255m" def test_bg_rgb_clamping(): """Clamp RGB values to valid range (0-255).""" assert bg_rgb(-1, 0, 0) == "\033[48;2;0;0;0m" assert bg_rgb(0, 300, 0) == "\033[48;2;0;255;0m" assert bg_rgb(0, 0, 999) == "\033[48;2;0;0;255m" assert bg_rgb(-10, 300, 500) == "\033[48;2;0;255;255m"