#NOP TinTin++ config for the MUD server #NOP usage: tt++ mud.tin #split 0 1 #NOP initialize MSDP variables for status bar (before connection) #variable {MSDP_HEALTH} {-} #variable {MSDP_HEALTH_MAX} {-} #variable {MSDP_STAMINA} {-} #variable {MSDP_STAMINA_MAX} {-} #NOP protocol negotiation: tintin++ does NOT auto-negotiate MSDP or #NOP GMCP. CATCH intercepts before the default DONT response, and #NOP #send handles hex escapes natively (no raw option needed). #EVENT {CATCH IAC WILL GMCP} {#send {\xFF\xFD\xC9\}} #EVENT {CATCH IAC WILL MSDP} {#send {\xFF\xFD\x45\}} #NOP store incoming MSDP variables and refresh status bar #EVENT {IAC SB MSDP} { #variable {MSDP_%0} {%1}; #showme {[HP: $MSDP_HEALTH/$MSDP_HEALTH_MAX] [ST: $MSDP_STAMINA/$MSDP_STAMINA_MAX]} {-2} } #NOP reconnect after disconnect. defined before #session so it #NOP persists in the startup session when the mud session dies. #alias {reconnect} {#session mud localhost 6789} #session mud localhost 6789 #NOP fly shortcuts: f + direction #alias {fn} {fly north} #alias {fs} {fly south} #alias {fe} {fly east} #alias {fw} {fly west} #alias {fne} {fly northeast} #alias {fnw} {fly northwest} #alias {fse} {fly southeast} #alias {fsw} {fly southwest} #NOP combat shortcuts #alias {o} {sweep} #alias {pl} {punch left} #alias {pr} {punch right} #alias {r} {roundhouse} #alias {f} {parry high} #alias {v} {parry low} #alias {dr} {dodge right} #alias {dl} {dodge left}