Implements a complete alias system allowing players to create command shortcuts.
Aliases are expanded during dispatch with a recursion guard (max 10 levels).
Changes:
- Add aliases field to Player dataclass (dict[str, str])
- Add player_aliases table to database schema
- Add save_aliases() and load_aliases() persistence functions
- Add alias/unalias commands with built-in command protection
- Integrate alias expansion into dispatch() before command resolution
- Add comprehensive test coverage for all features
Implements a TDD-built 'use' command that lets players invoke
object verbs with optional targets:
- use X - calls X's use verb
- use X on Y - calls X's use verb with Y as args
- Proper error messages for missing objects/verbs
- Tests cover all edge cases including inventory/ground search
Also fixes type checking issue in verb dispatch where get_verb
could return None.
1000x1000 tile world generated deterministically from a seed using
layered Perlin noise. Terrain derived from elevation: mountains,
forests, grasslands, sand, water, with rivers traced downhill from
peaks. ANSI-colored viewport centered on player.
Command system with registry/dispatch, 8-direction movement (n/s/e/w
+ diagonals), look/l, quit/q. Players see arrival/departure messages.
Set connect_maxwait=0.5 on telnetlib3 to avoid the 4s CHARSET
negotiation timeout — MUD clients reject CHARSET immediately via MTTS.