Commit graph

5 commits

Author SHA1 Message Date
058ba1b7de
Add zone TOML export 2026-02-11 22:38:14 -05:00
c3884e236b
Add per-zone mob spawn rules
Zones can now define spawn rules in TOML:
- [[spawns]] sections specify mob type, max count, and respawn timer
- SpawnRule dataclass stores configuration
- load_zone() parses spawn rules from TOML
- Added example spawn rules to treehouse zone (squirrel, crow)

This is configuration infrastructure only - actual spawning logic
will be handled by the game loop in a future phase.
2026-02-11 22:38:14 -05:00
cb3ad6a547
Add spawn point support to zones 2026-02-11 22:00:06 -05:00
6f58ae0501
Add contents_near() spatial query to Zone 2026-02-11 19:17:17 -05:00
b4fca95830
Add Zone class with terrain, spatial queries, and viewport
Zone(Object) is a spatial area with a terrain grid. Supports
toroidal wrapping and bounded clamping, passability checks,
viewport extraction, and contents_at(x, y) spatial queries.
Zones are top-level containers (location=None) that accept
everything via can_accept().
2026-02-11 19:08:30 -05:00