Commit graph

6 commits

Author SHA1 Message Date
e0406e39e5
Make snapneck the explicit kill/death/corpse finisher path 2026-02-15 12:40:25 -05:00
189f8ac273
Add decomposition timer with broadcast and game loop integration 2026-02-14 10:20:22 -05:00
56169a5ed6
Add corpse decomposition system with active_corpses registry
process_decomposing removes expired corpses and broadcasts messages
to entities at the same tile. Registered in game loop.
2026-02-14 10:02:33 -05:00
68f8c64cf3
Show corpses distinctly in look command 2026-02-14 09:59:44 -05:00
487e316629
Wire corpse spawning into combat death handling
When a mob dies in combat, create_corpse is called to spawn a corpse
at the mob's position with the mob's inventory transferred. This
replaces the direct despawn_mob call, making combat deaths leave
lootable corpses behind.

The fallback to despawn_mob is kept if the mob somehow has no zone.
2026-02-14 09:56:37 -05:00
4f487d5178
Add Corpse class and create_corpse factory
Corpse is a non-portable Container subclass that holds a deceased mob's
inventory. The create_corpse factory transfers items from the mob to the
corpse, sets a decompose_at timestamp for eventual cleanup, and calls
despawn_mob to remove the mob from the world.
2026-02-14 09:54:20 -05:00