Commit graph

3 commits

Author SHA1 Message Date
dbb976be24
Add data-driven combat system with TOML move definitions
Combat moves defined as TOML content files in content/combat/,
not engine code. State machine (IDLE > TELEGRAPH > WINDOW > RESOLVE)
processes timing-based exchanges. Counter relationships, stamina
costs, damage formulas all tunable from data files.

Moves: punch right/left, roundhouse, sweep, dodge right/left,
parry high/low, duck, jump. Combat ends on knockout (PL <= 0)
or exhaustion (stamina <= 0).
2026-02-07 21:16:12 -05:00
028dcb51b8
Add Mob class extending Entity 2026-02-07 20:31:26 -05:00
fea563f158
Extract Entity base class from Player 2026-02-07 20:30:59 -05:00