Commit graph

3 commits

Author SHA1 Message Date
4d44c4aadd
Add librarian NPC with integration tests
Create librarian mob template as a non-combatant NPC with:
- dialogue tree linking (npc_name field)
- time-based schedule (working 7-21, idle otherwise)
- empty moves list (cannot fight)

Wire dialogue tree loading into server startup to load from content/dialogue/.

Add npc_name field to MobTemplate and spawn_mob to preserve dialogue tree links.

Integration tests verify:
- spawning from template preserves npc_name and schedule
- full conversation flow (start, advance, end)
- converse state blocks movement
- schedule transitions change behavior state
- working state blocks movement
- patrol behavior follows waypoints
2026-02-14 14:31:39 -05:00
9f0db0ffb1
Wire loot tables into corpse creation
Combat engine looks up mob template loot table and passes to
create_corpse. Goblin template now drops crude club (80%) and
1-3 gold coins (50%).
2026-02-14 10:22:53 -05:00
84cd75e3a3
Add mob templates, registry, and spawn/despawn/query
Phase 1 of fightable mobs: MobTemplate dataclass loaded from TOML,
global mobs list, spawn_mob/despawn_mob/get_nearby_mob with
wrapping-aware distance. Mob entity gets moves and next_action_at fields.
2026-02-09 11:54:29 -05:00