Commit graph

366 commits

Author SHA1 Message Date
72b877c5d1
Send GMCP Char.Vitals after each command 2026-02-13 22:48:59 -05:00
593bfd3028
Add prompt command for customization 2026-02-13 22:48:59 -05:00
4930f1408b
Wire render_prompt into server shell loop 2026-02-13 22:48:59 -05:00
780501ceed
Add render_prompt with modal templates 2026-02-13 22:48:59 -05:00
9729e853e1
Add color markup engine for prompt templates 2026-02-13 22:48:59 -05:00
525b2fd812
Refactor look command to use structured room display
- Add Where: header with zone description
- Add Location: line with quadrant and coordinates
- Add Nearby: line showing entities in viewport (not on player's tile)
- Add Exits: line showing available cardinal directions
- Replace 'Here:' with individual entity lines showing posture
- Replace 'Portals:' with individual 'You see {name}.' lines
- Add look <thing> routing to examine command
- Add comprehensive tests for new structured output
- Update existing tests to match new output format
2026-02-13 22:20:48 -05:00
d7d4fff701
Add render/room.py with structured room display functions 2026-02-13 22:20:48 -05:00
1f7db3a205
Add posture property to Entity for room display 2026-02-13 22:06:18 -05:00
f3ba262fbc
Add bending research 2026-02-13 21:39:12 -05:00
bb86166205
Add chi related notes 2026-02-13 21:39:06 -05:00
6ff0f3a507
Add experience roadmap to docs index 2026-02-13 20:51:02 -05:00
dd6acfd1b8
Add experience layer roadmap (phases 8-15) 2026-02-13 20:50:38 -05:00
d83f41f907
Add a library brainstorm 2026-02-13 12:16:35 -05:00
8d0ca744c7
Add 210 Grimm fairy tales as individual text files 2026-02-13 12:16:35 -05:00
947dd73912
Add Grimm fairy tales splitter script 2026-02-13 11:28:56 -05:00
65fe92b4e0
Add a brainstorm text file 2026-02-12 19:08:10 -05:00
9ee4ff050d
Add combat and defense aliases 2026-02-12 18:31:26 -05:00
61ab785b59
Send telegraph messages to player when mobs attack 2026-02-12 18:22:30 -05:00
a4a95694f8
Remove player from zone contents on disconnect
Player objects were removed from the players dict on quit/disconnect
but never removed from zone._contents, leaving ghost * markers on
other players' maps.
2026-02-12 17:00:19 -05:00
b63b054997
Show entities at player position beneath the map
Adds a "Here: goblin, Ally" line after the map grid listing mobs and
other players sharing the tile. Dead mobs are excluded.
2026-02-12 17:00:19 -05:00
4cff1475c3
Remove player from zone contents on disconnect
Player objects were removed from the players dict on quit/disconnect
but never removed from zone._contents, leaving ghost * markers on
other players' maps.
2026-02-12 16:41:04 -05:00
833c0efa3a
Add a thorough tintin document 2026-02-12 16:31:34 -05:00
200cc00129
Dedupe MSDP vitals to avoid spamming idle clients
Cache last-sent values on Player and skip send_msdp() when
nothing changed. Idle players no longer get a packet every second.
2026-02-12 16:31:17 -05:00
fb758c8f36
Add protocol negotiation doc 2026-02-12 16:24:37 -05:00
bd5f83e890
Skip empty lines during name prompt and fix tintin send syntax
The server now skips spurious empty lines from client negotiation bytes
during the name prompt, only closing on actual connection loss. This
makes the login flow robust against clients that send IAC bytes with
trailing CRLF during negotiation.

Also fixed tintin++ CATCH handlers to use proper \} syntax matching the
documented examples.
2026-02-12 16:24:37 -05:00
aafdcdca42
Move GMCP/MSDP offers to initial negotiation
The old begin_advanced_negotiation relied on a telnetlib3 hook that races with the negotiation timer — by the time it fires, the timer has already declared negotiation complete. Moving to begin_negotiation sends the offers alongside standard options (TTYPE, NAWS, ECHO) so clients see them immediately.
2026-02-12 16:24:37 -05:00
05b377f00a
Add debug logging for GMCP/MSDP negotiation offers 2026-02-12 16:24:37 -05:00
7ba4ab90fb
Add MSDP status bar and protocol negotiation to mud.tin 2026-02-12 16:24:37 -05:00
bcf8ae28d1
Fix reconnect alias and add comments to mud.tin 2026-02-12 15:58:54 -05:00
aeb3d31702
Add client command to show protocol and terminal info 2026-02-12 15:58:54 -05:00
ee0dc839d8
Offer GMCP/MSDP during connection and guard tick sends
The server never proactively offered GMCP or MSDP to clients, so
telnetlib3 logged "cannot send MSDP without negotiation" every second.
Now the server sends WILL GMCP and WILL MSDP on connection, and
send_msdp_vitals checks negotiation state before attempting to send.
2026-02-12 15:58:54 -05:00
c3848fe57d
Update telnetlib3 to 2.4.0 2026-02-12 12:15:49 -05:00
f418805b78
Fix portal type narrowing in zone tests 2026-02-11 23:17:50 -05:00
64c25b1025
Send Char.Vitals on combat stamina spend 2026-02-11 23:13:21 -05:00
3d386fbf99
Fix GMCP and MSDP support for rich clients 2026-02-11 23:13:14 -05:00
ca282851e3
Update test_char_vitals_sent_on_rest_complete to expect both Status and Vitals 2026-02-11 23:13:14 -05:00
6ed71873b5
Fix line length in test_gmcp.py 2026-02-11 23:13:14 -05:00
e247d70612
Send Char.Status on combat end and rest state changes 2026-02-11 23:13:14 -05:00
e9f70ebd2f
Send Char.Vitals on combat resolution and rest completion 2026-02-11 23:13:14 -05:00
d253012122
Add GMCP and MSDP support for rich clients
Implements Phase 7 foundation:
- gmcp.py module with package builders for Char.Vitals, Char.Status,
  Room.Info, Room.Map, and MSDP vitals
- Player helper methods send_gmcp() and send_msdp() for convenience
- Full test coverage for all GMCP/MSDP functions and edge cases
2026-02-11 22:52:16 -05:00
058ba1b7de
Add zone TOML export 2026-02-11 22:38:14 -05:00
3a756cc589
Add ambient message support to zones 2026-02-11 22:38:14 -05:00
889a0d7bcf
Add paint mode for terrain editing 2026-02-11 22:38:14 -05:00
c3884e236b
Add per-zone mob spawn rules
Zones can now define spawn rules in TOML:
- [[spawns]] sections specify mob type, max count, and respawn timer
- SpawnRule dataclass stores configuration
- load_zone() parses spawn rules from TOML
- Added example spawn rules to treehouse zone (squirrel, crow)

This is configuration infrastructure only - actual spawning logic
will be handled by the game loop in a future phase.
2026-02-11 22:38:14 -05:00
b123d55fbd
Add hub zone with portal connections 2026-02-11 22:38:14 -05:00
56c82700b0
Add tutorial zones (flower and treehouse)
Implements the new player funnel with two tutorial zones:
- Flower: 7x7 sealed zone with translucent petals, spawn at center
- Treehouse: 20x15 platform zone with rope ladder and branch exits

Both zones are bounded (non-toroidal) and include portals for progression.
2026-02-11 22:38:14 -05:00
7154dd86d3
Add portal to tavern zone 2026-02-11 22:38:14 -05:00
d6920834c8
Add auto-trigger portal on movement 2026-02-11 22:38:14 -05:00
b3801f780f
Add portal loading from zone TOML files
Zone TOML files can now define portals using [[portals]] sections.
Each portal specifies coordinates (x, y), a target (zone_name:x,y),
and a label. Optional aliases are supported. Portals are
automatically created and placed in the zone when it loads.
2026-02-11 22:38:14 -05:00
cb3ad6a547
Add spawn point support to zones 2026-02-11 22:00:06 -05:00