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Author SHA1 Message Date
f0238d9e49
Integrate behavior states into mob movement
Mob movement now respects NPC behavior states:
- converse and working states block movement (NPCs stay put)
- patrol state uses waypoint navigation instead of home region
- flee state moves away from threat coordinates
- idle state uses original home region wander logic

Tests verify each behavior state influences movement correctly.
2026-02-14 14:31:39 -05:00