Commit graph

8 commits

Author SHA1 Message Date
6173a165c2
Add combat system design documentation
Captures the combat-as-content architecture: moves are TOML files,
engine is a state machine (IDLE→TELEGRAPH→WINDOW→RESOLVE). Documents
move set, counter relationships, damage formulas, and how combat
initiation works without a dedicated fight command.
2026-02-07 20:47:41 -05:00
8f5956df3d
Add research on various mu* dsls 2026-02-07 19:31:38 -05:00
600be4ed95
Add note on combat tick health 2026-02-07 16:31:16 -05:00
dcc8b961bb
Add CommandDefinition and migrate command registry 2026-02-07 16:15:21 -05:00
0f05302b6e
Add an architectural plan 2026-02-07 15:54:12 -05:00
e059bac633
Add research on graphicmud 2026-02-07 15:39:36 -05:00
1223eebeb1
Add mudlib documents 2026-02-07 15:36:52 -05:00
25bb565091
Move notes to docs/how, docs/why, docs/lessons
how/  - how things work (terrain generation, command system)
why/  - design philosophy (telnet-first, text worlds)
lessons/ - things we learned the hard way (charset vs mtts)

Removes notes/ — DAYDREAMING.txt became DREAMBOOK.md, charset-vs-mtts
expanded into docs/lessons/ with the connect_maxwait fix documented.
2026-02-07 13:31:02 -05:00