Commit graph

5 commits

Author SHA1 Message Date
875ded5762
Migrate fly to use player.location (Zone)
Removed module-level world variable and replaced all world.wrap() calls
with player.location.wrap(). Added Zone assertion for type safety,
matching the pattern in movement.py. Updated tests to remove fly.world
injection since it's no longer needed.
2026-02-11 19:33:15 -05:00
dcc8b961bb
Add CommandDefinition and migrate command registry 2026-02-07 16:15:21 -05:00
a10f3d4e70
Stagger cloud trail dissolution so tiles fade one at a time
Each cloud in the trail gets a slightly longer TTL than the one
before it (0.15s stagger). The origin cloud dissolves first, then
each subsequent tile follows. Two consecutive flights produce a
trail where the oldest clouds are already gone.
2026-02-07 14:48:42 -05:00
93ad4523e2
Make flying a toggle state
fly with no args toggles flying on/off. Movement commands (fly east,
etc) only work while airborne. "You aren't flying." if you try to
move without toggling on first. Player.flying field tracks the state.
2026-02-07 14:48:42 -05:00
9844749edd
Add fly command with cloud trail effects
fly <direction> moves the player 5 tiles, ignoring terrain. Leaves
a trail of bright white ~ clouds that fade after 2 seconds. Effects
system supports arbitrary timed visual overlays on the viewport.
TinTin aliases: fn/fs/fe/fw/fne/fnw/fse/fsw.
2026-02-07 14:48:42 -05:00