Commit graph

4 commits

Author SHA1 Message Date
312da1dbac
Update combat TOML schema
hit_time_ms for attacks, active_ms/recovery_ms for defenses
2026-02-16 12:17:28 -05:00
67781578a3
Add descriptions to all combat move TOMLs 2026-02-08 14:32:51 -05:00
c385f559a3
Strip aliases from TOML content files 2026-02-08 13:36:20 -05:00
dbb976be24
Add data-driven combat system with TOML move definitions
Combat moves defined as TOML content files in content/combat/,
not engine code. State machine (IDLE > TELEGRAPH > WINDOW > RESOLVE)
processes timing-based exchanges. Counter relationships, stamina
costs, damage formulas all tunable from data files.

Moves: punch right/left, roundhouse, sweep, dodge right/left,
parry high/low, duck, jump. Combat ends on knockout (PL <= 0)
or exhaustion (stamina <= 0).
2026-02-07 21:16:12 -05:00