Update architecture plan opening to reflect current progress
Items 1-8 from the plan are complete. Only in-world programming (item 9) remains.
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@ -2,10 +2,10 @@ architecture plan — designing for programmability
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====================================================
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where we are and where we're going. we have a working telnet MUD with
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procedural terrain, movement, viewport rendering, effects. combat, persistence,
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session modes, editor, in-world programming — all ahead of us. this doc
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captures what we should get right in the foundation so those features don't
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require rewrites.
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procedural terrain, movement, viewport rendering, effects. we've built the
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command system, game loop, mode stack, content loading, entity model, combat,
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persistence, and editor mode. in-world programming remains ahead. this doc
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captured what we needed to get right in the foundation — most of it is done.
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the core lesson from studying the ecosystem: the things that lasted (LPC
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mudlibs, MOO worlds, evennia typeclasses) all share one trait — game content
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