Update architecture plan opening to reflect current progress

Items 1-8 from the plan are complete. Only in-world programming (item 9) remains.
This commit is contained in:
Jared Miller 2026-02-07 23:50:32 -05:00
parent 8f3455ce0a
commit ef658fd987
Signed by: shmup
GPG key ID: 22B5C6D66A38B06C

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@ -2,10 +2,10 @@ architecture plan — designing for programmability
====================================================
where we are and where we're going. we have a working telnet MUD with
procedural terrain, movement, viewport rendering, effects. combat, persistence,
session modes, editor, in-world programming — all ahead of us. this doc
captures what we should get right in the foundation so those features don't
require rewrites.
procedural terrain, movement, viewport rendering, effects. we've built the
command system, game loop, mode stack, content loading, entity model, combat,
persistence, and editor mode. in-world programming remains ahead. this doc
captured what we needed to get right in the foundation — most of it is done.
the core lesson from studying the ecosystem: the things that lasted (LPC
mudlibs, MOO worlds, evennia typeclasses) all share one trait — game content