Tweak the timing windows in combat
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3c5c1490e6
commit
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4 changed files with 4 additions and 4 deletions
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@ -1,7 +1,7 @@
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name = "parry"
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name = "parry"
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move_type = "defense"
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move_type = "defense"
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stamina_cost = 4.0
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stamina_cost = 4.0
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timing_window_ms = 500
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timing_window_ms = 1200
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[variants.high]
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[variants.high]
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aliases = ["f"]
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aliases = ["f"]
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@ -1,7 +1,7 @@
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name = "punch"
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name = "punch"
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move_type = "attack"
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move_type = "attack"
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stamina_cost = 5.0
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stamina_cost = 5.0
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timing_window_ms = 800
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timing_window_ms = 1800
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damage_pct = 0.15
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damage_pct = 0.15
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[variants.left]
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[variants.left]
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@ -3,6 +3,6 @@ aliases = ["rh"]
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move_type = "attack"
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move_type = "attack"
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stamina_cost = 8.0
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stamina_cost = 8.0
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telegraph = "{attacker} spins into a roundhouse kick!"
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telegraph = "{attacker} spins into a roundhouse kick!"
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timing_window_ms = 600
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timing_window_ms = 2000
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damage_pct = 0.25
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damage_pct = 0.25
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countered_by = ["duck", "parry high", "parry low"]
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countered_by = ["duck", "parry high", "parry low"]
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@ -3,6 +3,6 @@ aliases = ["sw"]
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move_type = "attack"
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move_type = "attack"
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stamina_cost = 6.0
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stamina_cost = 6.0
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telegraph = "{attacker} drops low for a leg sweep!"
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telegraph = "{attacker} drops low for a leg sweep!"
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timing_window_ms = 700
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timing_window_ms = 1800
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damage_pct = 0.18
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damage_pct = 0.18
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countered_by = ["jump", "parry low"]
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countered_by = ["jump", "parry low"]
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