Add auto-trigger portal on movement

This commit is contained in:
Jared Miller 2026-02-11 22:06:40 -05:00
parent b3801f780f
commit d6920834c8
Signed by: shmup
GPG key ID: 22B5C6D66A38B06C
2 changed files with 205 additions and 0 deletions

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@ -3,7 +3,9 @@
from mudlib.commands import CommandDefinition, register
from mudlib.entity import Entity
from mudlib.player import Player
from mudlib.portal import Portal
from mudlib.zone import Zone
from mudlib.zones import get_zone
# Direction mappings: command -> (dx, dy)
DIRECTIONS: dict[str, tuple[int, int]] = {
@ -81,6 +83,34 @@ async def move_player(player: Player, dx: int, dy: int, direction_name: str) ->
player.x = target_x
player.y = target_y
# Check for auto-trigger portals at new position
portals_here = [
obj for obj in zone.contents_at(target_x, target_y) if isinstance(obj, Portal)
]
if portals_here:
portal = portals_here[0] # Take first portal
target_zone = get_zone(portal.target_zone)
if target_zone:
await player.send(f"You enter {portal.name}.\r\n")
await send_nearby_message(
player, player.x, player.y, f"{player.name} enters {portal.name}.\r\n"
)
player.move_to(target_zone, x=portal.target_x, y=portal.target_y)
await send_nearby_message(
player, player.x, player.y, f"{player.name} arrives.\r\n"
)
from mudlib.commands.look import cmd_look
await cmd_look(player, "")
return # Don't do normal arrival+look
else:
await player.send("The portal doesn't lead anywhere.\r\n")
# Stay at portal tile but show normal look
from mudlib.commands.look import cmd_look
await cmd_look(player, "")
return
# Send arrival message to players in the new area
await send_nearby_message(
player, player.x, player.y, f"{player.name} arrives from the {opposite}.\r\n"

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@ -0,0 +1,175 @@
"""Tests for auto-triggering portals on movement."""
from unittest.mock import AsyncMock, MagicMock
import pytest
from mudlib.player import Player
from mudlib.portal import Portal
from mudlib.zone import Zone
from mudlib.zones import register_zone, zone_registry
@pytest.fixture
def mock_writer():
writer = MagicMock()
writer.write = MagicMock()
writer.drain = AsyncMock()
return writer
@pytest.fixture
def mock_reader():
return MagicMock()
@pytest.fixture
def test_zone():
terrain = [["." for _ in range(10)] for _ in range(10)]
return Zone(
name="testzone",
width=10,
height=10,
toroidal=True,
terrain=terrain,
)
@pytest.fixture
def target_zone():
terrain = [["." for _ in range(10)] for _ in range(10)]
return Zone(
name="targetzone",
width=10,
height=10,
toroidal=True,
terrain=terrain,
)
@pytest.fixture
def player(mock_reader, mock_writer, test_zone):
p = Player(
name="TestPlayer",
x=5,
y=5,
reader=mock_reader,
writer=mock_writer,
location=test_zone,
)
return p
@pytest.fixture(autouse=True)
def clear_zones():
"""Clear zone registry before and after each test."""
zone_registry.clear()
yield
zone_registry.clear()
@pytest.mark.asyncio
async def test_move_onto_portal_triggers_zone_transition(
player, test_zone, target_zone
):
"""Walking onto a portal tile auto-triggers zone transition."""
from mudlib.commands.movement import move_player
register_zone("targetzone", target_zone)
# Place portal at (6, 5), one tile east of player
Portal(
name="shimmering doorway",
location=test_zone,
x=6,
y=5,
target_zone="targetzone",
target_x=3,
target_y=7,
)
# Move east onto the portal
await move_player(player, 1, 0, "east")
# Player should end up in target zone at portal's target coords
assert player.location is target_zone
assert player.x == 3
assert player.y == 7
assert player in target_zone.contents
assert player not in test_zone.contents
@pytest.mark.asyncio
async def test_move_onto_portal_sends_transition_message(
player, test_zone, target_zone, mock_writer
):
"""Auto-triggered portal shows transition message to player."""
from mudlib.commands.movement import move_player
register_zone("targetzone", target_zone)
Portal(
name="mystic portal",
location=test_zone,
x=6,
y=5,
target_zone="targetzone",
target_x=2,
target_y=3,
)
await move_player(player, 1, 0, "east")
# Check that player got a transition message
output = "".join([call[0][0] for call in mock_writer.write.call_args_list])
assert "enter" in output.lower() or "portal" in output.lower()
@pytest.mark.asyncio
async def test_move_onto_tile_without_portal_normal_movement(
player, test_zone, mock_writer
):
"""Normal movement still works when no portal present."""
from mudlib.commands.movement import move_player
initial_x = player.x
initial_y = player.y
# Move east to empty tile
await move_player(player, 1, 0, "east")
# Player should still be in test zone with updated position
assert player.location is test_zone
assert player.x == initial_x + 1
assert player.y == initial_y
assert player in test_zone.contents
# Should see look output (viewport with @ symbol)
output = "".join([call[0][0] for call in mock_writer.write.call_args_list])
assert "@" in output # Player's position marker in viewport
@pytest.mark.asyncio
async def test_portal_autotrigger_target_zone_not_found(player, test_zone, mock_writer):
"""If target zone not registered, player stays and gets error."""
from mudlib.commands.movement import move_player
# Create portal with invalid target zone (not registered)
Portal(
name="broken portal",
location=test_zone,
x=6,
y=5,
target_zone="nonexistent",
target_x=3,
target_y=7,
)
await move_player(player, 1, 0, "east")
# Player should stay in original zone at portal tile
assert player.location is test_zone
assert player.x == 6
assert player.y == 5
# Should see error message
output = "".join([call[0][0] for call in mock_writer.write.call_args_list])
assert "doesn't lead anywhere" in output.lower() or "nowhere" in output.lower()