Add undo command support

This commit is contained in:
Jared Miller 2026-02-10 16:12:29 -05:00
parent 8288b2535a
commit bc1a2e5489
Signed by: shmup
GPG key ID: 22B5C6D66A38B06C
3 changed files with 322 additions and 7 deletions

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@ -272,7 +272,7 @@ Concrete next steps, roughly ordered. Update as items get done.
- [x] wire V8 games to MUD: ``play.py`` routes .z3/.z5/.z8 to ``EmbeddedIFSession``. Lost Pig playable via ``play lostpig``. fixed upper window leak: V5+ games write room names to window 1 (status line) via ``select_window``. ``MudScreen`` now tracks the active window and suppresses writes to the upper window, preventing status line text from appearing in game output. - [x] wire V8 games to MUD: ``play.py`` routes .z3/.z5/.z8 to ``EmbeddedIFSession``. Lost Pig playable via ``play lostpig``. fixed upper window leak: V5+ games write room names to window 1 (status line) via ``select_window``. ``MudScreen`` now tracks the active window and suppresses writes to the upper window, preventing status line text from appearing in game output.
- [ ] implement real save_undo: currently stubs returning -1 ("not available"). a proper implementation needs in-memory state snapshots (dynamic memory + call stack). Lost Pig works without undo but players expect it. - [x] implement save_undo/restore_undo: in-memory state snapshots (dynamic memory + call stack + PC). save_undo reads store_addr first (advance PC past store byte), captures snapshot before writing result 1, restore writes 2 to save_undo's store_addr (fork()-like convention). snapshot consumed after restore (no double undo). also added ``undo`` command wiring. (done — see commit c91d6a4)
milestone — Zork 1 playable in hybrid interpreter milestone — Zork 1 playable in hybrid interpreter
-------------------------------------------------- --------------------------------------------------

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@ -65,6 +65,7 @@ class ZCpu:
self._lexer = zlexer self._lexer = zlexer
self._zmachine = zmachine self._zmachine = zmachine
self._trace = deque(maxlen=20) self._trace = deque(maxlen=20)
self._undo_snapshot = None
self._dispatch = self._build_dispatch_table() self._dispatch = self._build_dispatch_table()
@property @property
@ -1181,16 +1182,85 @@ class ZCpu:
self._write_result(0) # unsupported font self._write_result(0) # unsupported font
def op_save_undo(self, *args): def op_save_undo(self, *args):
"""Save undo state. Store -1 if not available (V5+). """Save undo state (V5+, EXT:9).
Stores 1 on success, 0 on failure, -1 if not available. Captures a snapshot of dynamic memory, call stack, and PC.
Real undo support deferred; return -1 for now. Stores 1 on success. After restore_undo, execution resumes
here with result 2 (like fork() returning different values).
""" """
self._write_result(self._unmake_signed(-1)) from .zstackmanager import ZRoutine, ZStackBottom
# Read store address first — advances PC past the store byte
store_addr = self._opdecoder.get_store_address()
# Capture dynamic memory
mem = self._memory
dynamic_copy = bytearray(mem._memory[mem._dynamic_start : mem._dynamic_end + 1])
# Deep copy call stack
stack_copy = []
for frame in self._stackmanager._call_stack:
if isinstance(frame, ZStackBottom):
bottom = ZStackBottom()
bottom.program_counter = frame.program_counter
bottom.stack = frame.stack[:]
bottom.local_vars = frame.local_vars[:]
stack_copy.append(bottom)
else:
new_frame = ZRoutine(
frame.start_addr,
frame.return_addr,
self._memory,
[],
local_vars=frame.local_vars[:],
stack=frame.stack[:],
)
new_frame.program_counter = frame.program_counter
new_frame.arg_count = frame.arg_count
stack_copy.append(new_frame)
self._undo_snapshot = (
self._opdecoder.program_counter,
store_addr,
dynamic_copy,
stack_copy,
)
# Store 1 = success
self._write_result(1, store_addr=store_addr)
def op_restore_undo(self, *args): def op_restore_undo(self, *args):
"""Restore undo state. Store 0 on failure (V5+).""" """Restore undo state (V5+, EXT:10).
self._write_result(0)
Restores dynamic memory, call stack, and PC from snapshot.
Stores 0 on failure. On success, execution resumes at the
save_undo call site with result 2.
"""
if self._undo_snapshot is None:
self._write_result(0)
return
pc, store_addr, dynamic_copy, stack_copy = self._undo_snapshot
self._undo_snapshot = None
# Restore dynamic memory
mem = self._memory
mem._memory[mem._dynamic_start : mem._dynamic_end + 1] = dynamic_copy
# Restore call stack: keep the live ZStackBottom identity,
# but restore its state from the snapshot
live_bottom = self._stackmanager._stackbottom
saved_bottom = stack_copy[0]
live_bottom.program_counter = saved_bottom.program_counter
live_bottom.stack = saved_bottom.stack[:]
live_bottom.local_vars = saved_bottom.local_vars[:]
self._stackmanager._call_stack[:] = [live_bottom] + stack_copy[1:]
# Restore PC
self._opdecoder.program_counter = pc
# Store 2 at save_undo's store location (not restore_undo's)
self._write_result(2, store_addr=store_addr)
def op_print_unicode(self, char_code): def op_print_unicode(self, char_code):
"""Print a Unicode character (V5+, EXT:11).""" """Print a Unicode character (V5+, EXT:11)."""

245
tests/test_zmachine_undo.py Normal file
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@ -0,0 +1,245 @@
"""Tests for Z-machine save_undo / restore_undo opcodes (V5+, EXT:9/10)."""
from unittest import TestCase
from unittest.mock import Mock
from mudlib.zmachine.zcpu import ZCpu
from mudlib.zmachine.zmemory import ZMemory
from mudlib.zmachine.zstackmanager import ZStackManager
class MockOpDecoder:
"""Mock opcode decoder for undo tests."""
def __init__(self):
self.program_counter = 0x800
self.store_address = None
self.branch_condition = True
self.branch_offset = 2
def get_store_address(self):
return self.store_address
def get_branch_offset(self):
return (self.branch_condition, self.branch_offset)
class MockUI:
def __init__(self):
self.screen = Mock()
self.keyboard_input = Mock()
self.filesystem = Mock()
def make_v8_story(static_start=0x0800, globals_start=0x0400):
"""Create a minimal V8 story with proper memory layout."""
size = max(static_start + 512, 2048)
story = bytearray(size)
story[0] = 8 # V8
story[0x04] = (static_start >> 8) & 0xFF # high memory start
story[0x05] = static_start & 0xFF
story[0x0C] = (globals_start >> 8) & 0xFF
story[0x0D] = globals_start & 0xFF
story[0x0E] = (static_start >> 8) & 0xFF
story[0x0F] = static_start & 0xFF
return story
class SaveUndoTests(TestCase):
"""Tests for op_save_undo and op_restore_undo."""
def setUp(self):
story = make_v8_story()
self.memory = ZMemory(bytes(story))
self.stack = ZStackManager(self.memory)
self.decoder = MockOpDecoder()
self.ui = MockUI()
self.cpu = ZCpu(
self.memory,
self.decoder,
self.stack,
Mock(), # objects
Mock(), # string
Mock(), # stream manager
self.ui,
Mock(), # lexer
zmachine=None,
)
def test_save_undo_stores_1(self):
"""save_undo stores 1 (success), not -1 (not available)."""
self.decoder.store_address = 0x10
self.cpu.op_save_undo()
self.assertEqual(self.memory.read_global(0x10), 1)
def test_restore_undo_no_snapshot_stores_0(self):
"""restore_undo with no prior save stores 0."""
self.decoder.store_address = 0x10
self.cpu.op_restore_undo()
self.assertEqual(self.memory.read_global(0x10), 0)
def test_save_then_restore_stores_2(self):
"""After save + restore, save_undo's store location holds 2."""
# save_undo stores result in global var 0x10
self.decoder.store_address = 0x10
self.decoder.program_counter = 0x900
self.cpu.op_save_undo()
self.assertEqual(self.memory.read_global(0x10), 1)
# restore — use a different store address for restore_undo itself
self.decoder.store_address = 0x11
self.decoder.program_counter = 0xA00
self.cpu.op_restore_undo()
# save_undo's store var (0x10) should hold 2
self.assertEqual(self.memory.read_global(0x10), 2)
def test_restore_reverts_dynamic_memory(self):
"""Memory changes after save_undo are reverted by restore_undo."""
self.decoder.store_address = 0x10
self.decoder.program_counter = 0x900
# Set initial memory state in dynamic region
self.memory[0x100] = 0xAA
self.memory[0x200] = 0xBB
self.cpu.op_save_undo()
# Modify memory after save
self.memory[0x100] = 0x11
self.memory[0x200] = 0x22
self.memory[0x300] = 0x33
# Restore
self.decoder.store_address = 0x11
self.cpu.op_restore_undo()
# Memory should be reverted to save-time state
self.assertEqual(self.memory[0x100], 0xAA)
self.assertEqual(self.memory[0x200], 0xBB)
self.assertEqual(self.memory[0x300], 0x00)
def test_restore_reverts_program_counter(self):
"""PC is restored to save_undo's save point."""
self.decoder.store_address = 0x10
self.decoder.program_counter = 0x900
self.cpu.op_save_undo()
# Move PC forward
self.decoder.program_counter = 0xB00
# Restore
self.decoder.store_address = 0x11
self.cpu.op_restore_undo()
self.assertEqual(self.decoder.program_counter, 0x900)
def test_restore_reverts_call_stack(self):
"""Call stack changes after save_undo are reverted."""
self.decoder.store_address = 0x10
self.decoder.program_counter = 0x900
# Set up a routine header at 0x500: 2 local vars (V8 = zero-init)
self.memory._memory[0x500] = 2
# Start a routine before saving
self.stack.start_routine(0x500, 0x01, 0x900, [42, 99])
self.assertEqual(len(self.stack._call_stack), 2)
self.cpu.op_save_undo()
# Push another routine after save
self.memory._memory[0x600] = 1
self.stack.start_routine(0x600, 0x02, 0xA00, [7])
self.assertEqual(len(self.stack._call_stack), 3)
# Restore
self.decoder.store_address = 0x11
self.cpu.op_restore_undo()
# Should be back to 2 frames
self.assertEqual(len(self.stack._call_stack), 2)
def test_multiple_saves_keeps_latest(self):
"""Second save_undo overwrites the first snapshot."""
self.decoder.store_address = 0x10
# First save
self.memory[0x100] = 0xAA
self.decoder.program_counter = 0x900
self.cpu.op_save_undo()
# Modify and save again
self.memory[0x100] = 0xBB
self.decoder.program_counter = 0x950
self.cpu.op_save_undo()
# Modify again
self.memory[0x100] = 0xCC
# Restore — should go to second save (0xBB), not first (0xAA)
self.decoder.store_address = 0x11
self.cpu.op_restore_undo()
self.assertEqual(self.memory[0x100], 0xBB)
self.assertEqual(self.decoder.program_counter, 0x950)
def test_snapshot_is_deep_copy_memory(self):
"""Modifying memory after save doesn't corrupt the snapshot."""
self.decoder.store_address = 0x10
self.decoder.program_counter = 0x900
self.memory[0x100] = 0xAA
self.cpu.op_save_undo()
# Overwrite the same address
self.memory[0x100] = 0xFF
# Restore
self.decoder.store_address = 0x11
self.cpu.op_restore_undo()
# Should be AA, not FF
self.assertEqual(self.memory[0x100], 0xAA)
def test_snapshot_is_deep_copy_stack(self):
"""Modifying stack frames after save doesn't corrupt the snapshot."""
self.decoder.store_address = 0x10
self.decoder.program_counter = 0x900
# Start a routine with known local vars
self.memory._memory[0x500] = 2
self.stack.start_routine(0x500, 0x01, 0x900, [42, 99])
self.stack.push_stack(555)
self.cpu.op_save_undo()
# Mutate the live stack frame
self.stack.set_local_variable(0, 0)
self.stack.push_stack(999)
# Restore
self.decoder.store_address = 0x11
self.cpu.op_restore_undo()
# Local var 0 should be restored to 42
self.assertEqual(self.stack.get_local_variable(0), 42)
# Eval stack should have the original 555 (not 999)
self.assertEqual(self.stack.pop_stack(), 555)
def test_restore_consumes_snapshot(self):
"""After restore, the snapshot is consumed (no double undo)."""
self.decoder.store_address = 0x10
self.decoder.program_counter = 0x900
self.cpu.op_save_undo()
# First restore succeeds
self.decoder.store_address = 0x11
self.cpu.op_restore_undo()
self.assertEqual(self.memory.read_global(0x10), 2)
# Second restore fails (no snapshot)
self.decoder.store_address = 0x12
self.cpu.op_restore_undo()
self.assertEqual(self.memory.read_global(0x12), 0)